I'm A Banana
Potassium-Rich
ATTENTION WOTC! THIS IS VERY IMPORTANT!
I just downloaded Fire and Brimstone, mostly because it was free and I kind of admire anyone with the cojones to release a major d20 product so close to the 4e launch, but also because Gygax talked it up. I was prepared to just have another pdf laying around my hard drive, but I've gotta say, it's one of the best ideas for lava rules I've ever heard. Realistic, without getting in the way, and still allowing plenty of adventure.
I'm with Robin Laws. This isn't so much a game as it is a fully operational philosophy for life itself.
If anyone needs proof, download it. I don't think there's really an excuse NOT to.
Perhaps the designers of 4e can let us in on some key 4e mechanics: will this revolution in lava make it's way into 4e? Really, I can't see any other way of handling lava now that I've seen this. 3e's rules just seem archaic and absurd here, and these rules cleave so closely to 4e's philosophy of streamlining rules and making the game easier to play. If 4e doesn't include these rules, it's going to be the first house rule I apply.
I was reluctant to get new rules with 4e right around the bend, but I figured, it's free, so what's the harm? Tiny little download, too. But man, sometimes a little rule goes a LONG way.
Scott_Rouse, I see you're quoted on the back cover. Are you in any position to tell us if 4e embraces these rules? Any anonymous playtester care to leak a little info? Anyone?
This is very important.
(PS: Can we PLEASE not drag this into a discussion about how these rules are "too videogamey"? The designers use videogames for inspiration, and too many threads are de-railed by that little tangent as it is...if you think it's inspired by a videogame, find a DIFFERENT reason to criticize the rules before posting, please!)
I just downloaded Fire and Brimstone, mostly because it was free and I kind of admire anyone with the cojones to release a major d20 product so close to the 4e launch, but also because Gygax talked it up. I was prepared to just have another pdf laying around my hard drive, but I've gotta say, it's one of the best ideas for lava rules I've ever heard. Realistic, without getting in the way, and still allowing plenty of adventure.
I'm with Robin Laws. This isn't so much a game as it is a fully operational philosophy for life itself.
If anyone needs proof, download it. I don't think there's really an excuse NOT to.
Perhaps the designers of 4e can let us in on some key 4e mechanics: will this revolution in lava make it's way into 4e? Really, I can't see any other way of handling lava now that I've seen this. 3e's rules just seem archaic and absurd here, and these rules cleave so closely to 4e's philosophy of streamlining rules and making the game easier to play. If 4e doesn't include these rules, it's going to be the first house rule I apply.
I was reluctant to get new rules with 4e right around the bend, but I figured, it's free, so what's the harm? Tiny little download, too. But man, sometimes a little rule goes a LONG way.
Scott_Rouse, I see you're quoted on the back cover. Are you in any position to tell us if 4e embraces these rules? Any anonymous playtester care to leak a little info? Anyone?
This is very important.
(PS: Can we PLEASE not drag this into a discussion about how these rules are "too videogamey"? The designers use videogames for inspiration, and too many threads are de-railed by that little tangent as it is...if you think it's inspired by a videogame, find a DIFFERENT reason to criticize the rules before posting, please!)
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