Someone
Adventurer
I'm of the opinion that teamwork isn't encouraged by characters that excel at one thing and can't do other things with meaningful efectiveness, if anyting you're forcing the player to do nothing but what his character is good at and nothing else. If the Cleric can't do anything but heal, what choice does he really have? Also, having threats that can be automatcally bypassed by one team member doesn't exactly promote teamwork - the only one player working there is the guy with the right skill!The teamwork I see with those overspecialized characters is at the metagame level, when the group of players have to split the roles and one or some of them have to be stuck with the unpopular ones, least the party be defeated by lack of certain critical ability.
If anything, teamwork is promoted by by the game making sure no build is absolutely efective over any other (so characters can't be overshadowed by other characters with different choices) and by the DM setting threats that can't be defeated by just one character, but need all the party's cooperation.
If anything, teamwork is promoted by by the game making sure no build is absolutely efective over any other (so characters can't be overshadowed by other characters with different choices) and by the DM setting threats that can't be defeated by just one character, but need all the party's cooperation.