jbear
First Post
Hilarious. Thank you.You want the moon on a stick, you do.
[ame="http://www.youtube.com/watch?v=ERDUbAv8Qz0"]http://www.youtube.com/watch?v=ERDUbAv8Qz0[/ame]
Hilarious. Thank you.You want the moon on a stick, you do.
[ame="http://www.youtube.com/watch?v=ERDUbAv8Qz0"]http://www.youtube.com/watch?v=ERDUbAv8Qz0[/ame]
FIFHumorAndContextExactly. I should quit choking down threads that tell people that they shouldn't be playing D&D and move to slaads.
In no edition prior to 3.0 are minis assumed, or even strongly encouraged. I challenge you to back up that claim. Indeed, prior to 3e, you'd be hard pressed to find a play example that uses minis outside of Battlesystem. The closest you might come is a mention of devising marching orders, possibly by using minis. Nowhere is there anything close to an assumption of their use.
Indeed, it is noteworthy that Mr. Gygax didn't use them in his games.
"I think it is pretty safe to say the 4e rules were designed with minis use in mind. With effort you can play with out but them but it does require a fair amount of DM hand waiving and/or behind the screen position tracking to make area effects work. This was a rules decision influenced by both a style of play that had come out of 3e and the business model that style of play created. WoTC didn't invent playing D&D with maps and minis but we certainly folded it more into the core that TSR had done."
BTW, loving 4e for what it is doesn't require believing that all editions of D&D were always what the current one is.
RC
Repeat after me: D&D is about combat, has always been about combat, will always be about combat...look into my eyes, you are getting sleeepy....


RC I think this picture says a thousand words. Read the text below the logo at the top.
Box1st
Saying Gygax didn't intend miniatures to be used because he didn't use them, is like saying he didn't believe in the rules he published because he house-ruled so many of them.

Good. Now that that's done, perhaps we can get back to discussing the original point of this thread.
Long term injury was basically Con damage.Thus, I have to echo that 3.5 wasn't good at simulating long-term wounds at all.
The only d20 game I've run which has actually had long-term damage last for a ... um ... long term ... is d20 Call of Cthulhu.Long term injury was basically Con damage.
Which could be instantly patched up with a Lesser Restoration or it's higher level equivalent.
FIFHumorAndContext

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.