Daniel D. Fox
Explorer
So I have been struggling with how to handle garrotes and blackjacks in my game, as we used them extensively in 2nd and 3-3.5 via houserules...and I think I have found a way to make them work without making them overpowered.
For your perusal -
Garotte (weight 1lbs) no proficiency required - requires two hands, improvised melee weapon
+5 enhancement bonus to grab with combat advantage, +2 enhancement bonus otherwise
Blackjack (weight 2lbs) no proficiency required - requires one hand, improvised melee weapon
If you use a blackjack with combat advantage and with a power that can inflict the following conditions, the target takes a -5 penalty to his saving throw to recover: Blind, Dazed, Deafened, Helpless, Immobilized, Restrained, Slowed, Stunned, Unconcious or Weakened.
For your perusal -
Garotte (weight 1lbs) no proficiency required - requires two hands, improvised melee weapon
+5 enhancement bonus to grab with combat advantage, +2 enhancement bonus otherwise
Blackjack (weight 2lbs) no proficiency required - requires one hand, improvised melee weapon
If you use a blackjack with combat advantage and with a power that can inflict the following conditions, the target takes a -5 penalty to his saving throw to recover: Blind, Dazed, Deafened, Helpless, Immobilized, Restrained, Slowed, Stunned, Unconcious or Weakened.
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