Camelot
Adventurer
I'm trying to create a lot of my own homebrew 4e stuff. Have the devolopers managed to create any good system to make balanced 4e races, classes, items, powers, etc?
We know the following.
At-Will Powers
Attack
Weapon vs. AC
Implement vs. NAD
Damage
1[W] + best ability weapon damage
1dx + best ability implement damage
Level 21
Increase to 2[W] + best ability weapon damage or 2dx + best ability implement damage.
I could go on stating really obvious things, but what I want to know is how to adjust those effects to make them balanced if you want something drastically different. For example, would a fighter at-will that does normal damage but inflicts a -2 penalty to attack rolls of the target for a turn be balanced? How do we know? Not just for powers, either, but everything.
If the answer is "playtest a lot," then can anyone give me tips on how to playtest when I personally know very few players who know how to play 4e well?
We know the following.
At-Will Powers
Attack
Weapon vs. AC
Implement vs. NAD
Damage
1[W] + best ability weapon damage
1dx + best ability implement damage
Level 21
Increase to 2[W] + best ability weapon damage or 2dx + best ability implement damage.
I could go on stating really obvious things, but what I want to know is how to adjust those effects to make them balanced if you want something drastically different. For example, would a fighter at-will that does normal damage but inflicts a -2 penalty to attack rolls of the target for a turn be balanced? How do we know? Not just for powers, either, but everything.
If the answer is "playtest a lot," then can anyone give me tips on how to playtest when I personally know very few players who know how to play 4e well?