mhacdebhandia
Explorer
Yeah, man. Those elves and halflings are just a waste of space!Olgar Shiverstone said:That's particularly so when in addition two races were added that I could care less about.
Yeah, man. Those elves and halflings are just a waste of space!Olgar Shiverstone said:That's particularly so when in addition two races were added that I could care less about.
Olgar Shiverstone said:How critical do you think it is to have magic items in the PHB (done for the first time in D&D in 4E)?
Then I looked at the DMG. For the same price as the PHB, it's almost 100 pages shorter at 228 pages. If the magic items section (~28 pages of the PHB) had been moved to the DMG like it was in 1E-3E, that would have freed up room for two more classes in the PHB!
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Wow, YMMV indeed. I think the DMG is the most useful book, even for those who will stay at 3.x. If you use the UA rules for flat XP, you can use the encounter building section. You can certainly use the skill challenge bit, and there are lots of good DM advice. If you add a "flying up costs twice as much", the flying rules can replace the 3.x ones easily enough.Steel_Wind said:Well - the PHB is a pretty big book now. And a great value too.
That said, I rather thought the 4E DMG was pretty much a waste of money. It's pretty much all fluff and I seriously doubt if I will use much of anything in there. Experience Rewards I guess and a few odd movement rules.
Other than that, I do not foresee the DMG being opened during a game session - or between one either.
The three traditional core books of previous editions have essentially been reduced to two traditional core books, imo.
I'm not sure that this is necessarily a BAD idea. It's a great PHB.
It just happens to make for a poor DMG.
Klaus said:Wow, YMMV indeed. I think the DMG is the most useful book, even for those who will stay at 3.x. If you use the UA rules for flat XP, you can use the encounter building section. You can certainly use the skill challenge bit, and there are lots of good DM advice. If you add a "flying up costs twice as much", the flying rules can replace the 3.x ones easily enough.
Charwoman Gene said:Hmm... here I was thinking how well-organized the books are. Or at least the PH. Well indexed, clean layout. I've been using it for a week, before I finished reading it and I haven't had a problem with it as a reference book.
DMG? The DMG has always been a waste of a book. 2 or 3 rules, magic items, and frankly, filler.