yesnomu
First Post
Yo. This is a list of houserules designed to fix aspects of the game I see as bugged. A lot of them affect multiclassing, especially Paragon Multiclass.
Classes
Demigod
Game Mechanics
What do you guys think? What needs to be added? Considering Certain Justice, for example.
Classes
Demigod
- The Demigod's Divine Miracle works once per round, as a free action at the end of your turn.
- Multiclassed Rangers may take a Ranger Paragon Path if they have taken the feat given to Rangers of the appropriate fighting style.
- Multiclassed Warlocks gain the use of the Warlock's Curse, once per encounter. They can apply extra damage only once, but receive the normal pact boon when the cursed creature dies.
- The Blood Mage's Blood Pulse does extra damage for every square of distance moved. For example, a large creature pushed 7 squares would take 7d6 damage.
- Multiclassed Wizards of the Spiral Tower may treat a longsword as a wizard implement.
- Paragon multiclassed characters gain an at-will power from their multiclass at 11th level, rather than replacing one from their first class.
- Paragon Multiclassed characters may retrain the powers gained from the paragon multiclass to the highest level powers available. For example, a level 30 paragon multiclassed character could have two level 29 daily powers, one from each class.
Game Mechanics
- The slowed condition limits total movement from one action to 2 squares. Running and charging give no movement benefit. Teleportation is unhindered.
- A single d20 roll may be rerolled only once.
What do you guys think? What needs to be added? Considering Certain Justice, for example.