This campaign was one I had originally planned for 3.5, but after 4e came out I began to re-work it to a 4e setting. As it stands now it could use some tweaking and fine-tuning, and there's still the conversion from 3.5 to 4e I need to do, but I'm wondering if the basic story I have planned out for them is good.
Any feedback/comments on it is greatly appreciated.
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The group wakes up in a home, tended to by an aging human male and his two children. After inquiring as to how they got there, they realize that - in a prequel "cutscene" to the beginning of the story - the experiment they had been conducting with a Paragon level Wizard has gone awry, sending them to some unknown village. They all attempt to leave but the older man tells them they need to stay inside for another day, as it is the "Day of Twilight." After the group inquires about this event, they find out that this town and the surrounding area all fall under some sort of 'curse' where, once a month, for the entire day, there is no direct light from the sun, even though they can clearly see the sun in the sky (basically for this one day the entire place is under low-light conditions), and unusual, yet highly aggressive creatures roam the landscape. They can still move amongst the village though, thanks to the village having built an underground network of tunnels to connect them to other homes and underground storage rooms. While in the tunnels, the group finds that the aggressive monsters can burrow their way through the earth, and they must fight one of these creatures (at the very least).
After this day passes the group leaves and heads for the closest town to try and get a boat back home. When they reach the town, however, they find that getting back home may be a lot tougher than they thought; they see elemental trains run through the city and the construction of an airship. After finding the closest inn they get directed to a Mage's Guild, where the find out that the magical accident hasn't only transported them to another place in their world, but also to another plane. They all argue as to whether they should return to their home or stay here (their incentive to go home is because the Wizard was going to give them all large amounts - ie., over 50,000 worth - of gold).
At this point in time, the story can go one of two paths based upon the group's decision.
- If they choose to go home...
They must travel across this unknown landscape to various other towns, doing errands and quests for mayors, Wizards, and other people as they acquire the same materials the Paragon Wizard used to send them here.
- If they choose to stay...
The next day, the "Day of Twilight" happens again, and this time the monsters invade all of the towns, killing and pillaging. After the group helps fight them off, they are enlisted by the King of this region - due to their "experience" with these creatures - to find out where they are coming from, why they only come out on this one day, stop them from attacking, and - if at all possible - figure out why the "Day of Twilight" happened twice in a week.
Any feedback/comments on it is greatly appreciated.
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The group wakes up in a home, tended to by an aging human male and his two children. After inquiring as to how they got there, they realize that - in a prequel "cutscene" to the beginning of the story - the experiment they had been conducting with a Paragon level Wizard has gone awry, sending them to some unknown village. They all attempt to leave but the older man tells them they need to stay inside for another day, as it is the "Day of Twilight." After the group inquires about this event, they find out that this town and the surrounding area all fall under some sort of 'curse' where, once a month, for the entire day, there is no direct light from the sun, even though they can clearly see the sun in the sky (basically for this one day the entire place is under low-light conditions), and unusual, yet highly aggressive creatures roam the landscape. They can still move amongst the village though, thanks to the village having built an underground network of tunnels to connect them to other homes and underground storage rooms. While in the tunnels, the group finds that the aggressive monsters can burrow their way through the earth, and they must fight one of these creatures (at the very least).
After this day passes the group leaves and heads for the closest town to try and get a boat back home. When they reach the town, however, they find that getting back home may be a lot tougher than they thought; they see elemental trains run through the city and the construction of an airship. After finding the closest inn they get directed to a Mage's Guild, where the find out that the magical accident hasn't only transported them to another place in their world, but also to another plane. They all argue as to whether they should return to their home or stay here (their incentive to go home is because the Wizard was going to give them all large amounts - ie., over 50,000 worth - of gold).
At this point in time, the story can go one of two paths based upon the group's decision.
- If they choose to go home...
They must travel across this unknown landscape to various other towns, doing errands and quests for mayors, Wizards, and other people as they acquire the same materials the Paragon Wizard used to send them here.
- If they choose to stay...
The next day, the "Day of Twilight" happens again, and this time the monsters invade all of the towns, killing and pillaging. After the group helps fight them off, they are enlisted by the King of this region - due to their "experience" with these creatures - to find out where they are coming from, why they only come out on this one day, stop them from attacking, and - if at all possible - figure out why the "Day of Twilight" happened twice in a week.