I've yet to see a movie or read a fantasy novel where the swordsman had moves that were only usable once per day however.![]()
This varies from story to story and genre to genre. Usually really tough abilities are used as surprise or a last resort type of ability. It depends on the book.
I find the encounter and daily powers allow for those surprise "I just used my best attack for the day" type of literary device. You see this quite a bit in fantasy books. It is usually just some arbitrary decision by the writer as to what limits there are on the power to build tension.
I find using such abilities in a 4E story builds tension as well. If the wizard is out of his daily powers and the fight is taking so long with his encounter powers you can incorporate instances where the party feels truly pressed and is out of resources.
For example, our wizard missed with this force orb. Rather than cast another as he might do in 3rd edition which makes an ability seem entirely too easy to execute, he was truly disappointed.
Rendering that into a story is great. The wizard takes aim. He unleashes a powerful force orb at the monster attempting to kill his companion. The force orb springs from his fingertip and sails towards the monster. The wizard's face is a strained mask of hope that is shattered as the monsters dodges to the side and the force orb harmlessly impacts the ground. The fight goes on and he feels he has let his companions down.
Or something like that.
The real question is: Can the action of the story follow the rules of the game without breaking the immersion of the reader?
They haven't created an edition of DnD that could do this. I doubt 4th edition is going to be perfect for story telling, even though it is better.
I've read quite a few DnD novels. I rarely saw them requiring wizards to memorize spells in 3rd edition novels. Drizz't couldn't even have been made using 3rd edition rules into as effective a fighter as he is because he is a dex-based fighter with a low strength.
Most writers for Dnd know this and throw out the conventions when writing and just do what suits them. Once the writers create something, the designers attempt to render it into game rules like they did with the Chosen of Mystra and the like.
WotC doesn't force the writers of their books to follow the ruleset too closely. Otherwise they wouldn't be able to tell a very interesting story. Even the best story hour writers often ignore the conventions of the DnD system or create their own monsters and house rules to render a particular creative idea into the ruleset.
4th edition will be no different. It may be friendlier for story telling, but it isn't perfect.
Honestly? I doubt it. When our heroes carve their way through 50 orcs in 18 seconds and then suddenly need to spend 2 minuetes surrounding Johan der uber-orc before they manage to collectively beat him down we as the readers are going to stop and go "Oh. Those earlier orcs were minions. Johan was a Bloodrager with 194 hitpoints." Immersion broken.
No. I doubt it greatly. Because they did the exact thing you're talking about in a 3rd edition based Drizz't book. He mowed down tons of regular orcs, and then met an orc that was a physical match for him.
What you just stated above is a staple of fantasy. I find it funny that you think 4th edition is going to break immersion doing it.
Do you read much fantasy literature? I have to ask because the above seems so out of touch with the fantasy literature I've read.
There are times when Launcelot mows down 200 plus knights in one battle, yet he meets up with Tristram or Gawaine and has an all day fight in the Arthurian legend. Lord of the Rings has Boromir and the Fellowship mowing down orcs like they are knocking down practice dummies at the dojo, and yet the one orc with the big spear runs in the room and pushes through them and almost kills Frodo.
What you stated above is such a common trope of fantasy that for you to use as an example of breaking immersion kind of amazes me.