Prescient Bard ought to have used Dexterity instead of Wisdom -- that would even work in flavor, since Initiative is based on Dexterity.Ranger: Now 40% more boring with Arcane Power giving an option for a solid and interesting archer (Prescient Bard). "Duuuuhhhhh, I does damage good with my shooty sticks and am uber pwner" is just not good enough for anyone but a new player.
Perhaps. I think Dex is at least as good as Wis. The only think I can think of is that thematically Wis is the "perception" skill, and you use that to see into the future, navigate the currents of luck and fate, or whatever it is prescient bards do to use their powers.Prescient Bard ought to have used Dexterity instead of Wisdom -- that would even work in flavor, since Initiative is based on Dexterity.
I wonder if they didn't want to tread on the Sorcerer's toes.
As I type this, the swordmage is just a bit ahead of the paladin. While I love the paladin's flavor and theme, I just feel the current mechanical incarnation doesn't do it justice.Paladin's currently got TWICE the votes.
Round Victim Origin Role Hit / Total (%) Runner up (vote, lead)
------------------------------------------------------------------------------
1 Artificer EPB Leader 31 / 180 (17.22%) Warlord (29, +2)
2 Warlord PHB1 Leader 49 / 211 (23.22%) Shaman (45, +4)
3 Shaman PHB2 Leader 58 / 199 (29.15%) Warlock (31, +27)
4 Bard PHB2 Leader 45 / 266 (16.92%) Warden (39, +6)
5 Cleric PHB1 Leader 54 / 266 (20.30%) Warlock (51, +3)
6 Warlock PHB1 Striker 45 / 220 (20.45%) Warden (36, +9)
7 Warden PHB2 Defend 50 / 233 (21.46%) Invoker (40, +10)
8 Invoker PHB2 Control 58 / 234 (24.79%) Swordmage (34, +24)
Well, almost to the end, and it looks like the swordmage might just squeak by to live for one more roundAs I type this, the swordmage is just a bit ahead of the paladin. While I love the paladin's flavor and theme, I just feel the current mechanical incarnation doesn't do it justice.
Goodbye Avenger, a character which specializes in going solo has no place in a group game.