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D&D 4E 4e Classes


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I've been out of the loop admittedly (never played 3e) but what exactly is a warlord and what sets it apart from other melee based classes? To me it sounds like more of a title than a class.
 

I just like to know what is wrong with the classes as they are. It seems to me that WotC is making changes for the sake of making changes and adding no actual improvements whatsoever.
 

HeyJoe said:
I've been out of the loop admittedly (never played 3e) but what exactly is a warlord and what sets it apart from other melee based classes? To me it sounds like more of a title than a class.

We don't know. It's a new term, grabbed from a Character Genrator Screenshot.
 

Visceris said:
I just like to know what is wrong with the classes as they are. It seems to me that WotC is making changes for the sake of making changes and adding no actual improvements whatsoever.

I would like to know why you continue to just dump all over 4e. Go play 3.5 and have a life.
 

My guesses:
  • Fighter (martial defender)
  • Rogue (martial striker)
  • Barbarian (martial something) - though I'd rather see that one become a path for fighters to walk.
  • Monk
  • Paladin (divine defender)
  • Warlord (martial leader)
  • Cleric (divine leader) With healer thrown in
  • Druid (divne controller) With healer thrown in
  • Ranger (striker, martial or divine)
  • Wizard (arcane controller)
  • Sorcerer (arcane striker). This class will probably look like a cross of 3e sorcerer and warlock.
  • Mage (arcane leader). I read something about a mage. Of course, it could just be a rumour, since I only read it from other posters.

That leaves a martial controller and arcane defender, while either martial or divine striker is there twice, depending on what the ranger will be. And the barbarian isn't put in clearly.

Maybe the barbarian will really be the martial controller (getting wild whirlwind attack-like manoeuvres - Tome of Nine Swords has stuff like this), the monk the arcane defender (I know, they're usually called a sort of priest, but they don't exactly worship a deity and get power from that deity. The power comes through dedication and little-understood feats of self-discipline. You could call that arcane).

That would give us this matrix:

Code:
            [B]Martial    Arcane   Divine[/B]
[B]Defender[/B]    Fighter    Monk     Paladin
[B]Striker[/B]     Rogue      Sorcerer Ranger
[B]Controller[/B]  Barbarian  Wizard   Druid
[B]Leader [/B]     Warlord    Mage     Cleric

The only problem I have with this is that I read that there will be less classes than before. I can't remember whether that was a rumour, though, or whether that just meant that not all of the old classes were still there, and that new classes could still increase the number.

I also don't think that we have to fill each role, that each class must fall into a specific role, or that only one class cann fill a role.

So maybe we don't have an arcane leader, The Ranger is a martial/divine striker, and that we have more than one martial defender.
 

HeyJoe said:
I've been out of the loop admittedly (never played 3e) but what exactly is a warlord and what sets it apart from other melee based classes? To me it sounds like more of a title than a class.

Warlord looks to subsume the roles of Marshal, Bard, and Dragon Shaman into one class; the ultimate non-magical aura buffer guy. I'd prefer if they called it Marshal or Noble or something besides Warlord, but that's me.

-TRRW
 

HeyJoe said:
I've been out of the loop admittedly (never played 3e) but what exactly is a warlord and what sets it apart from other melee based classes? To me it sounds like more of a title than a class.

Since he's called a leader (and we all assume that he won't have either arcane or divine abilities and thus fall into the martial category), he'll have abilities that coordinate, protect, and improve others. Like a cleric can cast bless to give everyone an attack bonus, he'll be able to imrove others' performance.

The warlord will probably draw from two 3e sources: The marshal class from the Miniatures Handbook (which had RPG material in it, in case you wonder why the wargame rules play a role here), which had several "auras" to help others (basically, he'd order people around so efficently that they'd be better at what they did) and the White Raven discipline from Tome of Battle. White raven manoeuvres are all about commanding troops. The manoeuvres grant other bonuses and extra abilities.
 


I do think the Warlord is a Marshal/Bard-like class. I loved the Marshal, and though I'm not too fond of "Warlord" as a class name, that's the kind of thing that can be handwaved easily: "Warlord? Nah, you're a Marshal."

I do hope the Druid is definitely in. Always liked the class and its distinct enough from the Cleric with certain domains to warrant play.
 

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