Garthanos
Arcadian Knight
This capability compares to the 4e Come and Get It encounter power. (I need a new name for it.)
Here level ‘3’ is roughly comparable to a slot-level 2 spell. A 5e Eldritch Knight would get this at level 7. It is the kind of capability that improves while leveling, because the weapon attack itself inherently improves while leveling. Eventually, my intention is to divide all spells by class level, so Fireball is a class level 5 spell (or higher), then gauge all powers according to these rankings.
‘Barrier’ means to control or deny hostiles movement.
‘Per breather’. This power is not so much a ‘trick’. It simply seeks to piss enemies off. The ‘Intimidation’ category includes taunting, distracting, and confusing. The ‘bust out’ to attack each hostile seems a physical exertion. So a breather reasonably helps before pulling the same stunt again. The effect mainly involves Mind in the sense of manipulating emotions, but could also mention Life in the sense of an explosive physical athletic exertion and Matter in the sense of weapon attacks.
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[TD]Come and Get It // Barrier Attack 3
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[TD]Worldly Mind, Intimidation // action • breather
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[TD]Target: foes in close[/TD]
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[TD]Versus: Charisma[/TD]
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[TD]Effect: each foe moves into melee[/TD]
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[TD]Attack: weapon[/TD]
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[TD]You taunt your foes, goading them to come attack you. When they reach you, you bust out to punish each of them. Each hostile in close range (30 feet) who can see or hear you must make a Charisma defense, or as a reaction move toward you, adjacent in melee range (5 feet) if able. Then you make a weapon attack against each hostile in melee.[/TD]
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Call it Drawing Taunt or Taunting Strike and make the range for it scale so when its used by Epic hero it starts to feel epic