JohnSnow
Hero
OgreBane99 said:After seeing some of the hinted powers for PC's and looking over the RPG stat cards for the "Dungeons of Dread" mini expansion, I noticed that many of the powers involve pusing/pulling/shifting/teleporting.... This got me wondering. Will the environment be the most deadly aspect of a battle now? Is putting fields of lava, pits of acid, cliffs or pools of water going to be what the party or monsters focus on getting each other in? Sure, a hook horror can deal some significant damage, but who cares if they can throw you in that lava pool 4 squares away the next round.
Anyone that knows official word on this or has played some test games that dealt with this? Perhaps you can't use those movement powers in hazardous areas? It seems that the DM may have to be very responsible on what he puts in the encounter area, as it could, literally, kill the players easily.
I would guess that the rules will have something like those for zones in Mastering Iron Heroes, which treated the zones as part of the encounter, raising its threat level, and dictated what kinds of effects are appropriate at what levels.
Where those falls go, and how easy it is to fall in, should depend greatly on what level the PCs are. For example, 1st-level characters shouldn't be adventuring in places with sheer drops, narrow bridges and rivers of lava. Given that they might be pushed, pulled or otherwise moved about the battlefield, that kind of terrain would be extraordinarily hazardous.
On the other hand, falling off a bridge into the cold water below, and having a chance to grab the rope railing? That's much more reasonable. The threat level should match the ability of the characters to survive it.
Or, as I tried to say in another thread, only Gandalf should be the one falling off the bridge in the Mines of Moria.