Prophet2b
First Post
Delta said:What I've realized recently (based on some playtests) is that, counterintuitively, the more mobile the characters are in-game, the more it slows down the play of the game. That's because if there are more options of possible move/action combinations to a player each turn, then there are more possible moves to consider, and it takes more time to do so. All it took in my games was one "problem" player who had to analyze every possible move to bring the game to a halt.
In my game I just recently prohibited 5' steps, and any action that could provoke AOOs, in order to speed up the actual play. But I guess I'm swimming in a different direction with this one.
Or, you set a time limit.

