Sorry, I'm not in THIS game (yet

) but you should really consider this class feature, instead of the +1 to hit with a two-handed weapon:
BATTLERAGER VIGOR
Each time an enemy hits you with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier (after the attack is resolved).
When you gain temporary hit points by hitting with an attack that has the invigorating keyword, those temporary hit points stack with any other temporary hit points you already have.
When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you’re wielding an
axe, a hammer, a mace, or a pick.