4e Combat Playtest [FULL]

Dang, that Ice Storm looks pretty nice. You gonna Orb anyone?

Lief, you should specify which powers you're using, along with the bonuses and such that apply. If you want to make things easier for the DM, then it helps to specify what your character is doing as clearly as possible, with most of the applicable rules right there. You don't want him to guess what exactly you meant to do.
 

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I knew that high level wizards are wicked against packed group of enemies!
Most of the bad guys will be either Blinded and Slowed, or Blinded and Immobilized...and in difficult terrain on top of that!

Too bad being blind doesn't impact their area attacks, but immobilizing them should keep their close powers from coming into play right now.
 

Ok, since the battlefield has changed quite a bit, I posted an update even though it's Brudd's turn. Chose Crushing surge for Sharm's attack; pretty straightforward, hope i got the dmg bonus right.

Though now that i have posted, I have to say using the orb on the giant wasn't probably the best choice...

By the way,Annalist, nice rp, even in a playtest! :)
 


Eiran has Spell Focus, so with the Orb, the save penalty on the giant should be -5.

Right. Forgot about Spell Focus. Thanks Victim, I'll correct that.
Anyway: the Rockfire Dreadnought is free to move and right in front of Devastation, who is prone and only has flames at his back...
 

Thanks. I find it fun to rp, even if a game is only temporary. But at least it'll help explain some of the actions Eiran takes. They may not always be the best choices meta-gaming wise, like using a Daily right off the bat. But from a rp viewpoint, it makes sense (to me at least). We're up against fire-based creatures so an area cold attack seems logical. And choosing the Fire Giant to be orb'd was simply Eiran's (incorrect) assumption that he's the biggest threat in that group.

Oh and thanks again Victim, I'm always forgetting all the stuff my character has. (interrupts, orb, spell focus, etc!)
 

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