4e Combat Playtest [FULL]

I wouldn't say that opening with a Daily is a bad move - the circumstances are pretty good (CA for blindness, tight group) and we have enough Daily attacks to drop one each encounter and still have one left over. Not counting the recovery abilities that we each have...
 

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Ugh, I don't know how DMs keep track of everything. I forgot about the combat advantage from the blinded bad guys. Would it have made any difference in my ice storm attack?
 



Creatures with variable resistence get to have resistance vs one damage type as a free action, a variable number of times per encounter. Since you can take free actions during others' turn, it used its power against the radiance of the prismatic burst.

Sorry to be a stickler Ata, but variable resistance cannot effect radiant damage - this is a big deal for Brudd - you can only choose from acid, cold, fire, lightening, or thunder. Page 282 Mounster Manual. I really hope that has not been erratad(sp?) as Brudd will befar less effective!
 

Sorry to be a stickler Ata, but variable resistance cannot effect radiant damage - this is a big deal for Brudd - you can only choose from acid, cold, fire, lightening, or thunder. Page 282 Mounster Manual. I really hope that has not been erratad(sp?) as Brudd will befar less effective!

:confused:!
:eek:!!
:blush:...
I apologize. Embarassed...

Ugh, I don't know how DMs keep track of everything. I forgot about the combat advantage from the blinded bad guys. Would it have made any difference in my ice storm attack?

It makes a difference, and I had counted that, but apparently forgot halfway through writing the update. The archons are hit too.
Will correct those mistakes.
 

Honestly Ata I can only be impressed at handling that huge array of baddies abilities, etc. I thought 4th edition was supposed to be less work for DMs sheesh! It took me nearly an hour to figure out what my single character was doing let alone that small legion you are running!
 

Yeah, you're doing an awesome job Ata. There's just way too much stuff to keep track of at these levels. I certainly don't envy your position since I know for a fact that there's no way I could DM any of this.

But just so you know, I'm having a lot of fun. I've been wanting to play a high-level Wizard for a long time now. Tossing around all of their area-of-effect spells is such a blast (literally). :D
 

Phew! Updated! Yeah this was a tough round to keep track of, hopefully I'll get more used to it and be more accurate in the future.
You have certainly the upper hand, but the fire giant got lucky with his save and can move, and both the Goristro and the Dreadnought are right there in front of you ready to stomp on things.

And yeah, I still think 4e is much more manageable than 3.x... at this level combat used to be either extremely short due to "I Win" spells, or, in the case or non-optimized games, a PAIN to keep track of, with HUGE piles of statblocks and ability to choose from.
Each of the monsters I'm using have 2 to five abilities, max. Think about the attacks and spell-likes of a Balor to make a comparison...
 

I've been trying to be good and not peek at the stats of the monsters. But when you mentioned that the Fire Giant Forgecaller wasn't a good choice to orb, I couldn't resist the urge to look him up. :o

And I kind of noticed that his ranged aoe Flame Burst only has a range of 10 squares. So does that mean that Kozaar, Senara, and Eiran are too far away for him to use it on? You're the DM so you can make it whatever range you want, but just in case you're using the monsters by-the-book then I thought I should point this out. Thanks.
 
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