4e Combat Playtest [FULL]


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Not wholely unexpected, given my luck. I've certainly rolled worse for a series of attacks. There's a reason why my character can roll twice for most attacks, and why I went Stormwarden/Scimitar Dance for another character.

And it does automatic damage to their vulnerability anyway.
 

Not wholely unexpected, given my luck. I've certainly rolled worse for a series of attacks. There's a reason why my character can roll twice for most attacks, and why I went Stormwarden/Scimitar Dance for another character.

And it does automatic damage to their vulnerability anyway.

Eh... I understand you very much... I've always gone for the maximum reasonable bonus to hit in my builds...
 




It's easy: calculate your attack bonus and dmg bonus and write them in the dice entry like this:
1d20+15;2d4+9

And yeah, those suckers are amassed in a tiny space and could do nothing to escape, till now...
 

Oh, I'm cool with IC, it's just that I have no idea, really, what Sharm's powers do!

But, thanks, anyway, Atanatotatos! ;)
 

Oh, I'm cool with IC, it's just that I have no idea, really, what Sharm's powers do!

But, thanks, anyway, Atanatotatos! ;)

Well then my suggestion is to take a good look at them and try to decide which one is best for this situation.
After two or three times you'll have checked through them, you should start to remember what they do...
 

Good plan, thanks! For now, though, I'll stick with what I posted. :)

[sblock=note to self]Next round, use Anvil of Doom (encounter) -- does 2[w] +str(5) and my maul means that if I hit the opponent is stunned until my next turn.[/sblock]
 
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