DarkSir
First Post
Version 1.8.1 is released!
Find it Here
Changes:
* Traits no longer display twice. They show up under Traits, where they're supposed to, and not at the bottom of the statblock.
* Death Saves now track properly until a short or extended rest.
* Action points now accumulate properly after Milestones (and go away at an extended rest)
* Support for Companion Characters
* Extra coloring for Companions and Traps in the Init List
* Added a coloring option that will show monsters on a white background instead of a red background, unless they're bloodied. This feature is off by default.
* Added the ability to modify the max healing surges (goes away at extended rest) -- This will allow the Blood Drinker Encounter Power to give a Vampire PC another healing surge.
* If the ongoing damage option is selected, and the combatant has an effect that contains the string "regen", a Regeneration popup reminder will come up at the beginning of their turn.
* Added a permanent effect type. This does NOT go away between fights. Minor drawback: It may only be removed while there is an ongoing encounter. I'll try to clean this up in the future.
* Status effects may now be hidden from the secondary display. There is a toggle on the Effect screen, as well as the preset effects section.
* Hidden characters and Status Effects show up in light grey text on the primary display instead of white text.
* Several minor fixes for the secondary display, as well as an updated HTML template that was given to me, that works a LOT better than the one included previously. (Thanks to Jeff P.)
And last but certainly not least:
* Added a Copy button to the Statblock Library. Will overwrite the old creature if you don't change either the name, level or one of the role pulldowns. Otherwise, copy monster.
Find it Here
Changes:
* Traits no longer display twice. They show up under Traits, where they're supposed to, and not at the bottom of the statblock.
* Death Saves now track properly until a short or extended rest.
* Action points now accumulate properly after Milestones (and go away at an extended rest)
* Support for Companion Characters
* Extra coloring for Companions and Traps in the Init List
* Added a coloring option that will show monsters on a white background instead of a red background, unless they're bloodied. This feature is off by default.
* Added the ability to modify the max healing surges (goes away at extended rest) -- This will allow the Blood Drinker Encounter Power to give a Vampire PC another healing surge.
* If the ongoing damage option is selected, and the combatant has an effect that contains the string "regen", a Regeneration popup reminder will come up at the beginning of their turn.
* Added a permanent effect type. This does NOT go away between fights. Minor drawback: It may only be removed while there is an ongoing encounter. I'll try to clean this up in the future.
* Status effects may now be hidden from the secondary display. There is a toggle on the Effect screen, as well as the preset effects section.
* Hidden characters and Status Effects show up in light grey text on the primary display instead of white text.
* Several minor fixes for the secondary display, as well as an updated HTML template that was given to me, that works a LOT better than the one included previously. (Thanks to Jeff P.)
And last but certainly not least:
* Added a Copy button to the Statblock Library. Will overwrite the old creature if you don't change either the name, level or one of the role pulldowns. Otherwise, copy monster.

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