D&D 4E 4E Core Rulebooks- how can the layout organization be improved?

Branduil

Hero
One thing I haven't seen discussed much is how the actual layout of the rule books can be improved. I thought the 3.x PHB was for the most part really nice. Most of the sections were in a logical order, and the tables were in the right places for the most part.

The DMG I wasn't as fond of. I didn't think the order of chapters made much sense... why is the Campaign chapter in between the chapters on NPCs and PCs? Mainly I just had a hard time finding things... not sure how it could be improved, but I'm sure they'll think of something.

I think the Monster Manual layout made sense. I don't think I ever had a problem with it.

So, what were your problems with the 3.x layouts, and how would you improve them?
 

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Reduce terminology of words that are the same but have different meanings. Level would be one good one to think about between character level, spell leve, etc....

I'd also like to see the Monster Manual broken up by Type and then Monster.
 


More cross-referencing needs to be made. If any of the books refer me to another spell or rule a page number reference would make searching a lot quicker and easier. Ptolus really set the bar on this one. I really don't expect them to go to that sort of level in the core books but a page reference would be appreciated.

An expanded index would also be useful, even if it was only a web enhancement.

Olaf the Stout
 

I'd personally like to see the Monster Manual laid out like the 2nd edition Monstrous Manual, with one monster per page with some actual ecology notes to go along with the stats.
 

Branduil said:
So, what were your problems with the 3.x layouts, and how would you improve them?

Monster Manual: Tweak the layout so that monsters generally lay on a single page or sheet, with the stat block (and nothing else) taking up the first column. Go back to the font size used in the MM (which fit 80 lines to the page) instead of the larger font used in more recent products (which only fits 55 lines to the page). (The new stat block actually takes up almost exactly the same number of lines as the old stat block, but a lot of people don't realize that because of the increase in font size.)

Player's Handbook: Couple of changes here.

(1) I would reorganize the sequencing of the book so that it's primarily designed to facilitate reference during play. The current core rulebook is laid out in a way which introduces a new player to the game and walks them through the steps of character creation, but this is not a particularly useful organization when it comes to doing anything except learning the game.

I don't think the current core rulebooks are a good way to introduce new players to the game, and I would have a different set of products -- reminiscent of the 1983 Basic Set -- to accomplish that.

(2) I would tweak the layout so that it's easier to use and reference. Breaking sections of information across columns and across pages makes it more difficult to quickly reference that information. Look at how professional textbooks do it. (This is something I learned early in my
freelance career when I was working at Dream Pod 9.)

For example, look at pg. 8-10 of the PHB: Notice that the section for each ability score is roughly half a column in length. How easy would it be to arrange that information so that there are two ability scores described in each column, with no information being split up across pages. Instead, four of the six ability scores are broken across columns and two of them are broken across pages.

Similarly, look at the races: Almost every race takes about 3 columns to describe. But, again, the information is just broken up all over the place. Imagine if, instead, each race got a 2 page spread. (The exceptions are half-elves and half-orcs, which each take about 2 columns. But they're right next to each other, so you could a single page spread for each of them and end up just fine.)

And it's like this through the entire book. The combat chapter is a complete disaster, and generally makes the rules more difficult to understand and reference than they need to be.

Dungeon Master's Guide: Outside of the magic items, there's very little material in the current DMG that I actually need when running the game (XP charts, treasure charts, and that sort of thing). But that material is scattered all over the book and frequently mired in the middle of vast swaths of advice-oriented text.

It's not that I don't think the DMG should have that advice in it. But I do think the information I need to reference shouldn't be lost in the middle of it and difficult to find.

Justin Alexander
http://www.thealexandrian.net
 

One thing I've said -- in a few different places, now -- is that the Player's Handbook should be the only book players need. So the core set of magic items and prestige classes -- assuming they still exist -- belong in the Player's book, not the Dungeon Master's book. And if any pet monsters (familiars, animal companions, bonded mounts, summoned monsters) stick around, basic stats for them belong in the PH as well.
 

drothgery said:
One thing I've said -- in a few different places, now -- is that the Player's Handbook should be the only book players need. So the core set of magic items and prestige classes -- assuming they still exist -- belong in the Player's book, not the Dungeon Master's book. And if any pet monsters (familiars, animal companions, bonded mounts, summoned monsters) stick around, basic stats for them belong in the PH as well.

Magic items are in the PHB, so that's one problem solved. Don't know about the prestige classes. I think the game will also shift away from companions and "pets" so the MM might not be referenced.
 

an_idol_mind said:
I'd personally like to see the Monster Manual laid out like the 2nd edition Monstrous Manual, with one monster per page with some actual ecology notes to go along with the stats.

Isn't that how MM4 and MM5 is laid out, except two pages instead of one?
 

charlesatan said:
Isn't that how MM4 and MM5 is laid out, except two pages instead of one?

Huh. Now that you mention it, that does seem to be the general intention. (At least with MM5, I don't have my copy of MM4 handy.)

I hadn't noticed because there aren't many individual creature listings -- there's groupings. And within the groupings, they didn't make any effort to keep the individual listings on single pages (although the grouping as a whole does start on its own page).

(I just looked at the old MC listings for comparison. 12 stat block lines. No wonder they were able to get such a nice, clean layout.)

Justin Alexander
http://www.thealexandrian.net
 

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