[4e] covaithe's E1: Death's Reach

Sorry, been really busy last few days...

I'm trying to update my games this morning. But Kamotz goes first, as he is holding his game back...

I'll get to Massace ASAP though.
 

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I looked into the ooc of the other striker (the dragonborn sorcerer) and feel now weak. +27 fix damage :confused: Any more optimization tips. Don't want to slow you other players down with a slightly retarded build.
 

Well sorcerors (along with barbarians and rangers) are some of the highest straight damage combatants (from what I've seen). Monks are a bit lower on the scale as they suffer from lack of feat selection (being in playtest) and weapon selection (no special monk weapons yet, i think). As long as you have fun with your character you're fine. I don't care if you've got a fully twinked out ranger with 120 DPR or a non-optimized half-orc wizard as long as you enjoy yourself.
 

I looked into the ooc of the other striker (the dragonborn sorcerer) and feel now weak. +27 fix damage :confused: Any more optimization tips. Don't want to slow you other players down with a slightly retarded build.

Keep in mind, that +27 is with the sorcerer's extra damage mechanic already figured in, which they have instead of something like hunter's quarry or flurry of blows. So your flurry of blows will give you an auto +7 damage extra to any adjacent foe to you (just looking at centered breath version, it seems very controller focused, I'll bet that the other build will do a lot more single target damage).

That said there are a couple of basic feats that immediately spring to mind that you could use to increase your static damage if that's what you would like to do. Weapon Focus and Blood Thirst are solid feats for extra damage, there are other feats as well that increase static damage, but they're increasingly situational.

Beyond that, it's a matter of items. You've stuff like Bloodclaw, Bloodthirsty, Radiant, Reckless.

It's probably important to keep in mind that not all the strikers are designed with quite the same method of operation in mind, just looking at it, the monk (at least currently available build) seems much more in line with the warlock, artful dodger approach of control and mobility over damage.
 

Thanks. I think I can enjoy the character. He looks like a bit like an group striker, having a burst at will, extra damage to more than one foe...

If he would attack 4 enemies at ones, his per round (not per enemy) damage would raise considerably. Do we have a good leader / healer ;)
 


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