Fallen Seraph
First Post
Actually this reminds me of something I have done to cause tension and "scares" for my players without actually putting them under too much danger (I like having the characters survive the whole way through). What I do is a have some threat or what not.I do have to say I've seen some scared PLAYERS face off against level-draining undead. Admittedly, the "scared" turned to "disappointed" when the drain actually happened. The trick is in the fear and anticipation, not in the actual doing. I never saw a group of PCs move more stealthily and carefully than around a castle with randomly patrolling spectre guards, back in 2nd edition D&D.![]()
Lets say... Catapults raining down Alchemical Fire. This could easily devastate a low-level party and yes some damage is done. But... I fake lots of rolls, to make it feel like there is even more chance of something extremely bad happening. So while there is the feeling of risk, there isn't a actual risk of immediate death.