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4e D&D GSL Live

MatrexsVigil said:
Hmm. Okay. That just means if I want a fighter-like class in my setting book, I should call it anything but a Fighter, so I can work with it as I see fit. Thanks. =)

-P.C.

Yes, but you need to rewrite all powers from scratch. I assume you can't say "Howling Sword Dance" works like "Brute Strike" (examples), because the latter is a 4e Reference. Since it is a Fighter Attack power, you couldn't change it to a MyFighter Attack power.

And you can't reprint it, just with a new name... As long as I understand this correctly:
GSL20080617 said:
Reprinting. Licensee will not publish or reprint (a) the contents of the SRD in their entirety; or (b) definitions of any 4E References, whether or not similar to those listed in any product published by Wizards.
 

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Shroomy said:
Yep, I know, I was just listing the obvious things removed from the SRD on a quick glance. However, removing all of the existing demons, devils, and the tarrasque is definitely new.

The actual terms Demon and Devil are listed, just no specific monsters underneath them. Does this mean you can create new demons and devils but you can't use the old ones?
 

Scholar & Brutalman said:
The actual terms Demon and Devil are listed, just no specific monsters underneath them. Does this mean you can create new demons and devils but you can't use the old ones?

That would be my interpretation.
 

xechnao said:
Also if someone does not want to use attributes for PCs or make new ones, or even new skills -can he do this?

If you can pull this off, without describing the process of generating a character... Then maybe. But I don't think so. See FAQ:

GSL FAQ said:
Q: Can I define a different method of determining ability scores?
A. Applying ability scores is a pivotal part of character creation and describing character creation is prohibited under the GSL. The GSL also prevents third party publishers from redefining terms.

Edit: New skills should be fine, as long as they don't change existing ones or take away their functionality.
 

TimeOut said:
If you can pull this off, without describing the process of generating a character... Then maybe. But I don't think so. See FAQ:



Edit: New skills should be fine, as long as they don't change existing ones or take away their functionality.

Woot, woot...bring on the gazillion versions of the Craft and Profession skill I'm bound to see on October 1st! :)
 

Scholar & Brutalman said:
The actual terms Demon and Devil are listed, just no specific monsters underneath them. Does this mean you can create new demons and devils but you can't use the old ones?

That would seem reasonable...no 3rd party demon and devil support would be a 4E deal breaker for me since fiends are a pretty central aspect of my homebrew setting.
 

Vanuslux said:
That would seem reasonable...no 3rd party demon and devil support would be a 4E deal breaker for me since fiends are a pretty central aspect of my homebrew setting.

They'd have to be created with no reference to any of the core books demons and devils.
 

Soooooo...

Say I didn't like the 4e falling rules (just an example).

Could I make up a whole new set of rules that worked differently, and then call them "plummeting"?

Could I say "Disregard Falling (see the D&D 4E Dungeon Master's Guide)"?

Variant rules was something I was big on. If I can't pull that off, I'll not be happy.
 

I don't think that variant rules work as described. You can't change the rules of a Defined Term (falling is one), so you can't say "it doesn't exist anymore use xyz instead".

But of course you could create new rules for "plummeting". I just have no idea how to integrate them with falling.
 

Siberys said:
Soooooo...

Say I didn't like the 4e falling rules (just an example).

Could I make up a whole new set of rules that worked differently, and then call them "plummeting"?

Could I say "Disregard Falling (see the D&D 4E Dungeon Master's Guide)"?

Variant rules was something I was big on. If I can't pull that off, I'll not be happy.

That's my question too.

xechnao said:
My question is if someone can add and define new rules such as new character options like relationships and responsibilities, mass combat rules and the like.

Another possible example is actions in combat (standard, shift and the like). Say I want to add another type of action named "orientation" and add gaming rules regarding it.

Will these stuff be possible?
 

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