NOTE: I Am Not A Lawyer!
JohnRTroy said:
True, but a ruling for WoTC would set precedent that games CAN be copyrighted, and also I don't believe they will let the OGL be used to rip off all their property if they decide not to use it anymore (as well as completely change the game system so it has little resemblance to the older game).
Of course games can be copyrighted, but it only covers the text of the game books, not the underlying concepts. Here's a relevant quote, taken from this
ruling:
10th Circuit US Court of Appeals said:
[T]he idea/expression dichotomy ... denies copyright protection “to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in [a copyrighted] work.” 17 U.S.C. § 102(b).
The idea/expression dichotomy is central to US copyright and patent law. Copyright applies to the expression of an idea, not to the idea itself. A patent, by contrast, is defined as (taken from
here :
US Patent Office said:
a property right granted by the Government of the United States of America to an inventor “to exclude others from making, using, offering for sale, or selling the invention throughout the United States or importing the invention into the United States” for a limited time in exchange for public disclosure of the invention when the patent is granted.
US precedent has been very clear on the fact that patents cover inventions (more on the "idea" end of the spectrum), while copyrights cover expressions (at the "expression" end).
So where would that leave OSRIC 4e? It should, in theory, be possible to create a ruleset that implements the same underlying rules, but does so without duplicating any of the actual expression of said rules from 4e. One would want to be
very thorough about proofing it for "accidental" quoting. Reproducing tables (like the class power progression) would be difficult, of course. The simplest method might be to describe the underlying mathematical progressions textually, without quoting the tables.
An interesting possibility would be that an OSRIC4e SRD might describe the progression textually, and then works derivative from that could produce the progression tables as a parallel derivation to that in the 4e core books. US precedent does recognize the possibility of independent creation (and separate copyright holding) of identical works. See the quote below, from the same ruling as above:
“if by some magic a man who had never known it were to compose anew Keats’s Ode on a Grecian Urn, he would be an ‘author,’ and, if he copyrighted it, others might not copy that poem, though they might of course copy Keats.” Sheldon, 81 F.2d at 54
In theory, one could argue that tables in a work derived from an OSRIC4e were a parallel creation of the same work, and it would be supported by the fact that the work would be a direct derivative work of the OSRIC4e rules, which would share no derivativity (as far as copyright goes) with the 4e rules. This is, of course, speculative, and I wouldn't really recommend anyone try it. But I'd definitely be interested in reading the rulings that resulted.
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The other major consideration is patents. WotC
does have a historical precedent of patenting game mechanics (on
CCGs and
CSGs), so it's not completely inconceivable that they could attempt to patent some critical element of 4e's mechanics, which would put a halt to anything like OSRIC4e.
The interesting question would be: what could they patent? The core mechanics (roll a d20 and add modifers to hit a target number) are obviously not new inventions. Even the "new" stuff with class powers was previously invented in Bo9S, and possibly other RPGs.
Then again, I have no plans to go make an OSRIC4e (woot for Pathfinder!), but logic games sure are fun.
