D&D 4E 4e damage types?

bgardner

First Post
I've seen the following damage types in the previews that have been provided so far. Does anyone know of any other damage types?

Necrotic (DDM: Drow Spider Priestess stat card)
Poison (DDM: Yuan-Ti Malison stat card)
Radiant (DDM: Angel of Vengence stat card)
Thunder (DDM: Shrieking Harpy stat card)
Fire (DDM: Large Fire Elemental stat card)
Acid (DDM: Capricious Copper Dragon stat card)
Cold (DDM: Ice Devil stat card)
Psychic (DDM: Mind Flayer stat card)
 

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I find it interesting that some of the minis have weapons that do 20 Fire damage, but then some other creatures have attacks that do 10 + 5 Cold, which is more similar to 3.x weapons and monsters that did additional energy damage. I wonder what the difference is and/or why such a distinction is made?
 

Mentat55 said:
I find it interesting that some of the minis have weapons that do 20 Fire damage, but then some other creatures have attacks that do 10 + 5 Cold, which is more similar to 3.x weapons and monsters that did additional energy damage. I wonder what the difference is and/or why such a distinction is made?

Resistances.
 

Are there any conditions automatically associated with Thunder Damage?
For example, the damage type is described as deafening sounds so does an attack with this keyword render the target deafened?
 

There may be feats/items/etc that add effects to powers with the thunder key word. If a power that deals thunder damage does something special it is written out in that power.
If you use an implement or weapon to change all your damage to thunder, for example, your twin strike doesn't deafen your target automatically cause the power doesn't say that.

The nice thing about 4e is, that usually the things do exactly that what they say they do and nothing else.
 

There is no automatic association of any damage type with any effect.

There are some very common ones, to be sure. But there are no automatic associations.

Keywords are there to be used as references for specific effects that are triggered by their presence :
- resistance : resist 5 fire = when the damage has the fire keyword, you reduce it by 5 (down to a minimum of 0)
- vulnerability : vulnerable 5 fire = when the damage has the fire keyword, you increase it by 5
- if something is [slowed] when taking [cold] damage, for instance, it will be spelled out
- etc

In 4e, pretty much everything is self-referencing and there is little need for rules lookup once the basic concepts are acquired.
 

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