Scribble
First Post
Henry said:I'm still waiting to see just how lethal some of the things monsters can do are borne out in higher levels; the giant example is one where this imrpesses the point on me. The giant doing 1d10+5 per attack is not really any more than what a hobgoblin spellcaster or artillery of ten levels lower can do! The only difference is that the giant hangs around for a few more rounds, which is what effectively ups its damage output.
Eh I think 4e so far is shaping up to be more then just who can do the most damage the fastest... You also have to take into account the various things they can do, and ways they can do it. (Which while also true in previous editions to a degree seems moreso now...)
While true in 3e (Good Lord was this true at higher levels!) The streamlining for characters makes it quicker to make a new character of X level, much moreso than 3e, meaning a death can be bounced back from quickly. But you're right in the "players just don't like dying" thing. It's a cultural shift that I still have trouble with, learning to play in that Primordial epoch when you already had your next character brewing in the back of your mind while playing your current one, anyway...![]()
Well I haven't yet made/ played a character for 4e yet, so if you're right... i will be VERY thankfull...
Eh I've been in the game since 2e... so I dunno if you consider me in your epoch!

I'm a slacker. I hate paperwork.
Maybe, however, since it's easier to roll up a new dude we'll see a cultural shift the other way? "Man... I have so many other ideas but this dude just won't die!"