Mercurius
Legend
It has enough D&Disms...in your subjective opinion.
But not only my subjective opinion, and it is an opinion that can be backed up by a lot of proof. We could make a list of hundreds and thousands of D&Disms, from iconic monsters and magic items to rules elements, and I think find that 4E holds quite a bit in common with 3.5 and other versions of the game to claim that it is part of the same lineage with a fair amount of certainty.
In one thread a couple months ago I used the analogy of the band King Crimson, who has had numerous quite distinct versions over their 40+ years. The only common member is Robert Fripp, and there are really four or five distinct lineups and eras, with many sub-variations in-between. I personally prefer the '73-'75 era and am not so much into anything after about '95 or so, but I can still recognize '95 and beyond as King Crimson, even if I don't like it.
Now of course D&D has no Robert Fripp; actually, D&D's Robert Fripp left the game in 1985, only 11 years after its first publication, and thus less than a third of the way into its history. D&D's Robert Fripp died in 2008, just a couple months before 4E came out, so we never got to know what he would have thought of it (but afaik I know he didn't like 3E much). So by one criteria we could say that "real D&D" ended in 1985, that Unearthed Arcana was the last true D&D book.
We could take a different route and say that D&D is a living tradition with many different variations and "streams." This is a more inclusive perspective, yet doesn't sacrifice anything in terms of identity. It just recognizes that things change, and so does D&D. The river flows onward and no one snapshot or moment in that flow "is what it is." We cannot define D&D by any moment, any iteration, any edition. Just as King Crimson is not only "21st Century Schizoid Man," it is also "Level Five."
I disagree, since I see this as an entirely subjective matter. If it isn't D&D for one and it is for another, both viewpoints are valid for their holders.
See, again, we lose something when we fall back on the "everything is subjective" mode. Sure, it allows everyone to rest easy in their beliefs without feeling challenged, but it also impedes anything meaningful from being said or a greater collective understanding to be found and created.
I would rather say, why don't we--the community of EN World--come up with a definition of what D&D is and is not? Can we do that? Can we sit down and go through the game and say "this is what D&D is?"
The only time an onus if proof arises at all is when one tries to convince the other of the validity of his viewpoint.
True. But I think when we're discussing whether 4E is or is not D&D, the default truth is that it is D&D and that to say that it is not requires some degree of proof in order for that statement to hold any water. In a similar sense that if I am to claim that you are no longer you because your cells are completely different than what they were seven years ago I have to come up with a solid argument backing that up, because the collective human agreement is that a person remains who they are no matter what their cells are.
I am only the same me only so long we all agree that sentience is the defining characteristic of human identity, not my physical composition.
I don't think we need to agree to that to say that you are you. But I didn't say anything about being the same. This is the differentiation I was making with Theseus' boat, and why it doesn't need to be the same boat he started with for it to be the same boat.
D&D doesn't have that luxury, and even if it did, there is no agreement on what the universal essential defining characteristics of the game are. If there were, this thread would not exist.
As I said above, maybe it would be a worthwhile discussion? At the least it would negate the need for such threads to arise!
The classic SoT analogy is valid- they are both things, not conscious beings. Depending on now you examine them, you can reach either conclusion.
As long as the changes are close replacements, for Theseus and his men (even the ones who joined mid-journey), it is the same ship by any standard they care about- its smells, sounds & textures; its dimensions; the way it handles and parts function; it's graceful lines. It's builders would recognize it...as would anyone who is a shareholder in ownership.
OTOH, at some point it is more new than old, thus in some way a different ship. Not that the crew will notice or care.
However, I'd the changes improve or worsen the ships handling or appearance, Theseus and crew (again, even those who joined mid-voyage) will note the change, and may even lament that the ship is not the same...though they may not agree upon what particular change did it for them.
And despite this, Theseus' creditors will insist that it's the same ship he left on and where's their payment, thank you very much.
The same is true of D&D: by some standards, 4Ed is still D&D, by others, it's not even close.
What I was taking issue with in this analogy was your use of "the same ship" or "the ship he started on." We can all agree that 4E is not the same game, and for most of us it is not the game we started with. But if we followed either of those criteria, either only OD&D would be real or true D&D--a view that 99.9999% of D&D players would disagree with--or that only the version I started with is real D&D, which is verging on solipsism.
The bottom line is that nothing is lost for everyone to agree that 4E is a form of D&D, even if it is not one's preferred version, if for no other reason that many people see it as D&D. I dislike heavy metal music but I can still see it as a valid form of music; I can still recognize that it has its own variations and even genius.
In the end I think there are three general positions that people who don't like 4E take:
- 4E is not real D&D, plain and simple. Anyone who thinks it is real D&D is mistaken.
- 4E is not real D&D to me; it may be real D&D to you, but it is not to me.
- 4E is a real form of D&D; it may not be my preferred version, but it is still part of the D&D tradition, and thus still D&D.
We can probably all agree that 1 is just flat-out wrong, a form of "badwrongfun." What the argument boils down to is whether there is any validity to 2 or not, or how valuable it is as a position compared to 3. I would say that it holds a subtle kind of aggression and is not as embracing or truthful a perspective as 3, that there is nothing to lose by modifying one's position of 2 to 3.
Personally speaking I am not offended by or dislike people holding position 2, I just think it is not a very embracing viewpoint and, in the end, holds less water, less inter-subjective truth, as 3.