Yes, I know. But they are better than the rare Gauntlets of Ogre Power. That does not seem reasonable.
So here is the Staff of the Magi
Lvl 15 +3, goes to Lvl 30 +6
Implement (Staff)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 per enhancement bonus
Property: You gain an item bonus to Arcana Checks equal to the staff's enhancement bonus.
Power (Encounter): Minor Action. An adjacent conjuration or zone is destroyed. All its effects end, including those that would normally last until a target saves.
Power (Daily): Free Action. You regain the use of an expended arcane encounter power of the Staff's level or lower.
Power (Daily * Zone): Minor Action. You create a zone in a close burst 2. The zone lasts until the end of the encounter and remains centered on you when you move. As a move action, you can slide each creature within the zone 3 squares.
Not a bad item.
So here is the Staff of the Magi
Lvl 15 +3, goes to Lvl 30 +6
Implement (Staff)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 per enhancement bonus
Property: You gain an item bonus to Arcana Checks equal to the staff's enhancement bonus.
Power (Encounter): Minor Action. An adjacent conjuration or zone is destroyed. All its effects end, including those that would normally last until a target saves.
Power (Daily): Free Action. You regain the use of an expended arcane encounter power of the Staff's level or lower.
Power (Daily * Zone): Minor Action. You create a zone in a close burst 2. The zone lasts until the end of the encounter and remains centered on you when you move. As a move action, you can slide each creature within the zone 3 squares.
Not a bad item.
So here is the Staff of the Magi
Lvl 15 +3, goes to Lvl 30 +6
Implement (Staff)
Enhancement: Attack rolls and damage rolls
Critical: +1d6 per enhancement bonus
Property: You gain an item bonus to Arcana Checks equal to the staff's enhancement bonus.
Power (Encounter): Minor Action. An adjacent conjuration or zone is destroyed. All its effects end, including those that would normally last until a target saves.
Power (Daily): Free Action. You regain the use of an expended arcane encounter power of the Staff's level or lower.
Power (Daily * Zone): Minor Action. You create a zone in a close burst 2. The zone lasts until the end of the encounter and remains centered on you when you move. As a move action, you can slide each creature within the zone 3 squares.
Not a bad item.
They stepped away from treasure parcels and went back to the random roll. You Roll a d20 once for each line of the table for the party's level (Not level of the encounter) So Typically you will roll once for Coin, once for gems, once for art objects, and once for magic items.
Here's an example, the treasure table for 6th-level characters looks like this:
(11+) 8d8x10 gp
(14-19) 1d4 gems worth 100gp (20+) one gem worth 500gp
(18+) 1d3 art objects worth 250gp
(13+) one magic item of level 1d4+6
I don't understand why they would make this change. This is way more complicated and I thought they were trying to make things less complicated in the Essentials line. Was there a major uproar about fixed treasure parcels that I don't remember?