dirklancer
Explorer
Do you think that inherent bonuses are the way to go for this? I am just thinking of the fact that modern characters typically use the same general equipment such as favored vehicles, guns, etc...
I don't have the DMG2, so its good to know that... :^)
Ok, cool. I was thinking the same thing about how disposable equipment tends to be in these settings, so that was why I was going with the inherent bonuses.
Here is another question. Do you think it is better to go with general categories of weapons for this? I know some people want to know the exact stats of every single gun, but I am always ok with just things like "light pistol" and "SMG."
CHARISMATIC
Key Attribute: Charisma
Hit Points: 10 + Constitution at 1st level, 4 at each additional level
Healing Surges: 6 + Constitution Modifier
Skill Bonus: +2 to Bluff, Diplomacy, or Intimidation, +4 to chosen skill at Core Path or +2 to other skill
Defense Bonus: +1 to Will
Special Ability: Free Spirit: Once per encounter when targeted by a Will-based attack, the character can force the enemy to reroll the attack. Improved: may use this ability twice per encounter.
Powers
Subtle Manipulation Cha psychic damage and slide target 2 squares
Quick Trick throws foe off balance and penalty to attack and defense
Natural Charm bonus to interaction skill use
Got your Back if ally fails an interaction check, you can immediately make an interaction check
Crowd Control close blast, targets dazed (save ends)
Confusing Trick target is disoriented and attacks impaired