ONINOTAKI18
First Post
This set of rules greatly expands the armor choices available to characters playing in 4e D&D, it is just about as all inclusive as can be, and covers all armor throughout human history. It is intended to be just as simple as stock 4e armor, while giving players deeper choices both in how their characters look, and are built.
How to read the armor tables:
AC(Armor Class): Armor that is readily available from the begining of the game(subject to DM's approval as always).
MCAC(Master Crafted Armor Class):This takes the place of all the mid tier fancy named armors in the 4e PHB, minimum enchantment +4, price is special. The MC has no game effect, it is placed in front of AC soley to indicate that the bonus listed is for the improved version of the armor available with a minimum enchantment of +4.
DCAC(Divinly Crafted Armor Class): This takes the place of all the high tier fancy named armors in the 4e PHB, minimum enchantment +6, price is special. The DC has no game effect, it is placed in front of AC solely to indicate that the bonus listed is for the best version of the armor available with a minimum enchantment of +6.
MB(Max Bonus): This is the maximum dexterity or intelligence bonus that you can add to you AC when wearing the armor.
Check: You take this penalty to all Strength-, Dexterity-, and Constitution-based skill checks when you wear the armor. You don’t take the penalty to ability checks (such as a Strength check to break down a door or a Dexterity check to determine initiative in combat).
Speed: This penalty is how much you reduce your speed by.
Price: How much the armor costs in gold pieces.
Weight: How much the armor weighs in pounds.
Str/Con: Strength and Constitution score you need to be able to use an individual suit of armor after you have been trained(as a class feature or take its respective feat) in it. You can still wear the armor if you dont meet the required strength and constitution scores, but you count as being untrained in the armor, and take the respective penalties.
SB(Shield Bonus): This is the bonus you apply to both your armor class(AC) and reflex defense when your character has a shield equiped.
Armor Rules: Use all the rules presented in the 4e PHB as normal with the exceptions being presented below.
DEX/INT bonus to AC:You always add your Deterity or Intelligence(whichever is higher) bonus to your AC, this bonus to AC is limited by the max bonus of any armor you are wearing, if you are not trained(proficient) in the armor you are wearing you cannot add your dexterity or intelligence bonus to your AC.
Armor Proficiency Progression:
Light Armor: Simple>>>Martial>>>Superior
Medium Armor: Simple>>>Martial>>>Superior
Heavy Armor: Simple>>>Martial>>>Superior
Shields: Light>>>Medium>>>Heavy
Armor Training(proficency): Armor is divided into 3 categories; Light, Medium, & Heavy. Each armor category is broken down into 3 categories of proficency or training that progresses as follows: simple, martial, and superior. A character is also proficient in all categories that come before the ones they are listed as being proficient in. So if your class is listed as being proficient in medium martial armor, the your class is by default also proficient in medium simple armor.
Shield Training(proficiency): Shields are broken down into 3 categories of proficiency or training that progresses as follows: light, medium, heavy. A character is also proficient in all categories that come before the ones they are listed as being proficient in. So if your class is listed as being proficient in medium shields, then your class is by default also proficient in light shields.
Clothing: A seperate category that all characters are profocient in, and for all intents and purpuses counts as light armor.
Heroic Tier Armor Feats:
Light Armor Training:
Benifit: You gain proficiency in the next category of light armour in which you currently are not proficient, so if you have no light armour proficiency you become proficient in light simple armour, if you are proficient in light marital armour you become proficient in light superior armour.
Medium Armor Training:
Prerequisites: Light Simple Armor Training, strength 11, constitution 11
Benifit: You gain proficiency in the next category of medium armour in which you currently are not proficient, so if you have no medium armour proficiency you become proficient in medium simple armour, if you are proficient in medium marital armour you become proficient in medium superior armour.
Heavy Armor Training:
Prerequisites: Medium Simple Armor Training, strength 13, constitution 13
Benifit: You gain proficiency in the next category of heavyarmour in which you currently are not proficient, so if you have no heavy armour proficiency you become proficient in heavy simple armour, if you are proficient in heavy marital armour you become proficient in heavy superior armour.
Shield Training:
Benifit: You gain proficiency in the next category of shields in which you currently are not proficient, so if you have no shield proficiency you become proficient in light shields, if you are proficient in medium shields you become proficient in heavy shields.
Paragon Tier Armor Feats:
Light Simple Armor Specialization:
Prerequisites: Training with Light Simple Armor, Con 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Light Simple Armor.
Special: If you are wearing padded you treat the weight of the armor as 0lbs.
Light Martial Armor Specialization:
Prerequisites: Training with Light Martial Armor, Dex 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Light Martial Armor.
Special: If you are wearing Studded Garb you treat the weight of the armor as 0lbs.
Light Superior Armor Specialzation:
Prerequisites: Training with Light Superior Armor, Str 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Light Superior Armor.
Special: If you are wearing a mithral vest you treat the weight of the armor as 0lbs.
Medium Simple Armor Specialization:
Prerequisites: Training with Medium Simple Armor, Con 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Medium Simple Armor.
Medium Martial Armor Specialization:
Prerequisites: Training with Medium Martial Armor, Dex 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Medium Martial Armor.
Medium Superior Armor Specialization:
Prerequisites: Training with Medium Superior Armor, Str 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Medium Superior Armor.
Heavy Simple Armor Specialization:
Prerequisites: Training with Heavy Simple Armor, Con 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Heavy Simple Armor.
Heavy Martial Armor Specialization:
Prerequisites: Training with Heavy Martial Armor, Dex 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Heavy Martial Armor.
Heavy Superior Armor Specialization:
Prerequisites: Training with Heavy Superior Armor, Str 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Heavy Superior Armor.
Special: If wearing a mithral suit you instead of the above listed benifits you reduce the speed penalty to 0, and reduce the check penalty by 2.
Shield Specialization:
Prerequisites: Training with Shields, Dex 15
Benifit: You gain a +1 feat bonus to the SB provided by the shield you have equipped, and reduce its check penalty incurred by 1.
Special: If you equipped a light shield you may treat it as an off hand weapon for the purposes of the two weapon fighting feat, and two weapon defense feats.
Armour Descriptions:
Basic: Regular clothes, robe, pants & tunic, toga, etc
Durable: Durable clothing meant to withstand lots of wear and tear.
Rugged: Heavy clothing meant to protect in extreme enviroments.
Simple Light Armours:
Padded: Heavy and often stuffed clothing made from cotton, wool, cloth, paper or silk that maybe quilted or corded.
Leather: The skins of animals(often domesticated, but not always) treated by boiling, tanning, or lacquering.
Hide: Made from the untreated skins of animals with naturally thick hides, depending on the animal skin used the fur maybe left on. Example hides include Bear(furry), Rhino, Hippo, Gator, Elephant, Shark, Wooly Mammoth(furry), and Buffalo.
Simple Medium Armours:
Scale: Small overlapping metal scales, coins, shark teeth, or fantastical monster scales over a backing of cloth or leather.
Banded: Splints, or bands of thin bone, wood, horn, or metal placed vertically(splints) or horizontally(bands) around the torso, sewn or laced to a backing of leather or cloth.
Breastplate: A solid plate or cuirass that covers the entire torso made from metal or the large shells of creatures that are often though not always fantastical.
Simple Heavy Armours:
Plated Mail: Mail that is reinforced with thin strips of metal woven between the rings, or by covering the vital areas with small plates,disks,mirrors, bands or splints.
Scaled Mail: Mail that has a layer of scale or lamellar over the mail that covers the vital areas of the torso.
Plated Scale: Scale with plate reinforcing vital parts like the torso, & head or covering the inflexibale parts of the body like the forearm & shin.
Martial Light Armours:
Studded: Small studs of bone, wood, stone, horn, or metal used to reinforce a backing of leather, cloth or silk.
Ring: Non-Interlocking rings of bone, metal, wood, or horn, sewn or laced to a backing of leather or cloth.
Plated Garb: Small non-overlaping metal plates, disks, or mirrors fitted to a garment often a jacket or vest of cloth, leather, or silk.
Martial Medium Armours:
Mail: Interlocking rings of metal worn over a thick garment to prevent chaffing and provide cushining against blows.
Lamellar: Thin square or rectangular plates of metal or horn that overlap on one vertical side, and frequently cover the bottom of the plate above in an inverted scale pattern, often backed with cloth or leather.
Brigandine: hundreds of small overlapping metal plates sandwitched between a backing and covering of leather, cloth, silk, or swede.
Martial Heavy Armours:
Light Plate: Includes Platemail, Half Plate, Three Quarters Plate, & Light Plate armors that cover a large portion of the body in solid metal plates, with the gaps usually covered by mail.
Great Armor: Complex suits of armor that incorperate the best of mail,scale, lamellar with a banded cuirass or solid metal breastplate. Think Chinese Mountain Scale, Japanese Samurai Armor, and European Brigandine Torso/Full Plate everywhere else combination armors.
Full Plate: Armor that covers the entire body in complex interlocking plates of solid metal
Superior Light Armours:
Mithral Vest: Any style of armour made from mithral that only covers your torso.
Dragon Scale(Y): Armour made from the scales of young dragons, either shed or taken from a fresh dragon corpse.
Adamantine Vest: Any style of armour made from Adamantine that only covers your torso.
Superior Medium Armours:
Mithral Coat: Any style of armour made from mithral that covers you in a long coat.
Dragon Scale(M): Armour made from the scales of mature dragons, either shed or taken from a fresh dragon corpse.
Adamantine Coat: Any style of armour made from adamantine that covers you in a long coat.
Superior Heavy Armours:
Mithral Suit: Any style of armour made from mithral that covers your entire body.
Dragon Scale(A): Armour made from the scales of ancient dragons, either shed or taken from a fresh dragon corpse.
Adamantine Suit: Any style of armour made from adamantine that covers your entire body.
Shields:
Light: Targets, bucklers, or small shields
Medium: Round, square, or kite shields
Heavy: Body,long, or tower shields
Notes:
1st) 4e has 8 armor and shield proficiencies that give training in 8 types of armor and shields(20 if you count the mastercrafted armors that come at +4 and +6 enchantment bonuses). These expaned rules have 12 armor and shield proficiencies that give training in 33 types of armor and shields (93 if you count the mastercrafted armors that come at +4 and +6 enchantment bonuses)
2nd) if a character wears a divinly crafted adamantine coat, and a heavy shield their AC will be 4 points higher then is currently possible in 4e, 6 points higher if the person somehow has a dex of 28 and had the superior heavy armor specilization feat. It would cost a paladin 1 or 2 feats to do this, a fighter 3 or 4 feats, a warlord 4 or 5 feats, a cleric 5 or 6 feats, a ranger 6 or 7 feats, a rogue 7 or 8 feats, a warlock 7 feats or 8 feats, and a wizard 8 or 9 feats.
3rd) This list should cover all(not including gladiator or piecemiel) the armors ever worn by man prior to the 20th century. My sources have been the 3e book From Stone to Steel, and the website Silk Road Designs Armory.
How to read the armor tables:
AC(Armor Class): Armor that is readily available from the begining of the game(subject to DM's approval as always).
MCAC(Master Crafted Armor Class):This takes the place of all the mid tier fancy named armors in the 4e PHB, minimum enchantment +4, price is special. The MC has no game effect, it is placed in front of AC soley to indicate that the bonus listed is for the improved version of the armor available with a minimum enchantment of +4.
DCAC(Divinly Crafted Armor Class): This takes the place of all the high tier fancy named armors in the 4e PHB, minimum enchantment +6, price is special. The DC has no game effect, it is placed in front of AC solely to indicate that the bonus listed is for the best version of the armor available with a minimum enchantment of +6.
MB(Max Bonus): This is the maximum dexterity or intelligence bonus that you can add to you AC when wearing the armor.
Check: You take this penalty to all Strength-, Dexterity-, and Constitution-based skill checks when you wear the armor. You don’t take the penalty to ability checks (such as a Strength check to break down a door or a Dexterity check to determine initiative in combat).
Speed: This penalty is how much you reduce your speed by.
Price: How much the armor costs in gold pieces.
Weight: How much the armor weighs in pounds.
Str/Con: Strength and Constitution score you need to be able to use an individual suit of armor after you have been trained(as a class feature or take its respective feat) in it. You can still wear the armor if you dont meet the required strength and constitution scores, but you count as being untrained in the armor, and take the respective penalties.
SB(Shield Bonus): This is the bonus you apply to both your armor class(AC) and reflex defense when your character has a shield equiped.
Code:
Light Armor Table
[U]Clothing AC MCAC DCAC MB Check Speed Price Weight Str/Con[/U]
Basic +0 +1 +2 +9 -0 -0 1gp 4lbs -/-
Durable +1 +2 +3 +8 -1 -0 2gp 5lbs -/-
Rugged +2 +3 +4 +7 -2 -0 3gp 6lbs -/-
[U]Simple Light AC MCAC DCAC MB Check Speed Price Weight Str/Con[/U]
Padded +1 +2 +3 +9 -0 -0 15gp 10lbs -/-
Leather +2 +3 +4 +8 -1 -0 20gp 15lbs 11/11
Hide +3 +4 +5 +7 -2 -0 25gp 20lbs 13/13
[U]Martial Light AC MCAC DCAC MB Check Speed Price Weight Str/Con[/U]
Studded Garb +2 +3 +4 +9 -0 -0 30gp 20lbs -/-
Ring +3 +4 +5 +8 -1 -0 35gp 25lbs 11/11
Plated Garb +4 +5 +6 +7 -2 -0 40gp 30lbs 13/13
[U]Superior Light AC MCAC DCAC MB Check Speed Price Weight Str/Con[/U]
Mithral Vest +3 +4 +5 +9 -0 -0 100gp 15lbs -/-
Dragon Scale(Y) +4 +5 +6 +8 -1 -0 150gp 25lbs 11/11
Adamantine Vest +5 +6 +7 +7 -2 -0 200gp 35lbs 13/13
Code:
Medium Armor Table
[U]Simple (Med) AC MCAC DCAC MB Check Speed Price Weight Str/Con[/U]
Scale +4 +6 +8 +6 -2 -0 45gp 30lbs 11/11
Banded +5 +7 +9 +5 -3 -0 50gp 35lbs 13/13
Breastplate +6 +8 +10 +4 -4 -0 55gp 40lbs 15/15
[U]Martial (Med) AC MCAC DCAC MB Check Speed Price Weight Str/Con[/U]
Mail +5 +7 +9 +6 -2 -0 60gp 30lbs 11/11
Lamellar +6 +8 +10 +5 -3 -0 65gp 35lbs 13/13
Brigandine +7 +9 +11 +4 -4 -0 70gp 40lbs 15/15
[U]Superior (Med) AC MCAC DCAC MB Check Speed Price Weight Str/Con[/U]
Mithral Coat +6 +8 +10 +6 -2 -0 250gp 25lbs 11/11
Dragon Scale(M)+7 +9 +11 +5 -3 -0 300gp 35lbs 13/13
Adamantine Coat+8 +10 +12 +4 -4 -0 350gp 45lbs 15/15
Code:
Heavy Armor Table
[U]Simple (Hvy) AC MCAC DCAC MB Check Speed Price Weight Str/Con[/U]
Plated Mail +7 +10 +13 +3 -3 -1 75gp 40lbs 13/13
Scaled Mail +8 +11 +14 +2 -4 -1 80gp 45lbs 15/15
Plated Scale +9 +12 +15 +1 -5 -1 85gp 50lbs 17/17
[U]Martial (Hvy) AC MCAC DCAC MB Check Speed Price Weight Str/Con[/U]
Partial Plate +8 +11 +14 +3 -3 -1 60gp 40lbs 13/13
Great Armor +9 +12 +15 +2 -4 -1 65gp 45lbs 15/15
Full Plate +10 +13 +16 +1 -5 -1 70gp 50lbs 17/17
[U]Superior (Hvy) AC MCAC DCAC MB Check Speed Price Weight Str/Con[/U]
Mithral Suit +9 +12 +15 +3 -3 -1 250gp 35lbs 13/13
Dragon Scale(A)+10 +13 +16 +2 -4 -1 300gp 45lbs 15/15
Adamantine Suit+11 +14 +17 +1 -5 -1 350gp 55lbs 17/17
Code:
[U]Shields SB Check Price Weight Str/Con[/U]
Light +1 -0 5gp 6lbs -/-
Medium +2 -1 10gp 12lbs 11/11
Heavy +3 -2 25gp 24lbs 13/13
Armor Rules: Use all the rules presented in the 4e PHB as normal with the exceptions being presented below.
DEX/INT bonus to AC:You always add your Deterity or Intelligence(whichever is higher) bonus to your AC, this bonus to AC is limited by the max bonus of any armor you are wearing, if you are not trained(proficient) in the armor you are wearing you cannot add your dexterity or intelligence bonus to your AC.
Code:
Armor Training by Class Table
Class Light Medium Heavy Shields
Wizard Clothing none none none
Warlock Simple none none none
Rogue Martial none none none
Ranger Martial Simple none none
Cleric Simple Simple Simple none
Warlord Martial Simple Simple Light
Fighter Martial Martial Simple Medium
Paladin Martial Martial Martial Heavy
Armor Proficiency Progression:
Light Armor: Simple>>>Martial>>>Superior
Medium Armor: Simple>>>Martial>>>Superior
Heavy Armor: Simple>>>Martial>>>Superior
Shields: Light>>>Medium>>>Heavy
Armor Training(proficency): Armor is divided into 3 categories; Light, Medium, & Heavy. Each armor category is broken down into 3 categories of proficency or training that progresses as follows: simple, martial, and superior. A character is also proficient in all categories that come before the ones they are listed as being proficient in. So if your class is listed as being proficient in medium martial armor, the your class is by default also proficient in medium simple armor.
Shield Training(proficiency): Shields are broken down into 3 categories of proficiency or training that progresses as follows: light, medium, heavy. A character is also proficient in all categories that come before the ones they are listed as being proficient in. So if your class is listed as being proficient in medium shields, then your class is by default also proficient in light shields.
Clothing: A seperate category that all characters are profocient in, and for all intents and purpuses counts as light armor.
Heroic Tier Armor Feats:
Light Armor Training:
Benifit: You gain proficiency in the next category of light armour in which you currently are not proficient, so if you have no light armour proficiency you become proficient in light simple armour, if you are proficient in light marital armour you become proficient in light superior armour.
Medium Armor Training:
Prerequisites: Light Simple Armor Training, strength 11, constitution 11
Benifit: You gain proficiency in the next category of medium armour in which you currently are not proficient, so if you have no medium armour proficiency you become proficient in medium simple armour, if you are proficient in medium marital armour you become proficient in medium superior armour.
Heavy Armor Training:
Prerequisites: Medium Simple Armor Training, strength 13, constitution 13
Benifit: You gain proficiency in the next category of heavyarmour in which you currently are not proficient, so if you have no heavy armour proficiency you become proficient in heavy simple armour, if you are proficient in heavy marital armour you become proficient in heavy superior armour.
Shield Training:
Benifit: You gain proficiency in the next category of shields in which you currently are not proficient, so if you have no shield proficiency you become proficient in light shields, if you are proficient in medium shields you become proficient in heavy shields.
Paragon Tier Armor Feats:
Light Simple Armor Specialization:
Prerequisites: Training with Light Simple Armor, Con 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Light Simple Armor.
Special: If you are wearing padded you treat the weight of the armor as 0lbs.
Light Martial Armor Specialization:
Prerequisites: Training with Light Martial Armor, Dex 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Light Martial Armor.
Special: If you are wearing Studded Garb you treat the weight of the armor as 0lbs.
Light Superior Armor Specialzation:
Prerequisites: Training with Light Superior Armor, Str 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Light Superior Armor.
Special: If you are wearing a mithral vest you treat the weight of the armor as 0lbs.
Medium Simple Armor Specialization:
Prerequisites: Training with Medium Simple Armor, Con 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Medium Simple Armor.
Medium Martial Armor Specialization:
Prerequisites: Training with Medium Martial Armor, Dex 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Medium Martial Armor.
Medium Superior Armor Specialization:
Prerequisites: Training with Medium Superior Armor, Str 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Medium Superior Armor.
Heavy Simple Armor Specialization:
Prerequisites: Training with Heavy Simple Armor, Con 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Heavy Simple Armor.
Heavy Martial Armor Specialization:
Prerequisites: Training with Heavy Martial Armor, Dex 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Heavy Martial Armor.
Heavy Superior Armor Specialization:
Prerequisites: Training with Heavy Superior Armor, Str 15
Benifit: You gain a +1 feat bonus to AC, and reduce the check penalty incurred by 1 when wearing Heavy Superior Armor.
Special: If wearing a mithral suit you instead of the above listed benifits you reduce the speed penalty to 0, and reduce the check penalty by 2.
Shield Specialization:
Prerequisites: Training with Shields, Dex 15
Benifit: You gain a +1 feat bonus to the SB provided by the shield you have equipped, and reduce its check penalty incurred by 1.
Special: If you equipped a light shield you may treat it as an off hand weapon for the purposes of the two weapon fighting feat, and two weapon defense feats.
Armour Descriptions:
Basic: Regular clothes, robe, pants & tunic, toga, etc
Durable: Durable clothing meant to withstand lots of wear and tear.
Rugged: Heavy clothing meant to protect in extreme enviroments.
Simple Light Armours:
Padded: Heavy and often stuffed clothing made from cotton, wool, cloth, paper or silk that maybe quilted or corded.
Leather: The skins of animals(often domesticated, but not always) treated by boiling, tanning, or lacquering.
Hide: Made from the untreated skins of animals with naturally thick hides, depending on the animal skin used the fur maybe left on. Example hides include Bear(furry), Rhino, Hippo, Gator, Elephant, Shark, Wooly Mammoth(furry), and Buffalo.
Simple Medium Armours:
Scale: Small overlapping metal scales, coins, shark teeth, or fantastical monster scales over a backing of cloth or leather.
Banded: Splints, or bands of thin bone, wood, horn, or metal placed vertically(splints) or horizontally(bands) around the torso, sewn or laced to a backing of leather or cloth.
Breastplate: A solid plate or cuirass that covers the entire torso made from metal or the large shells of creatures that are often though not always fantastical.
Simple Heavy Armours:
Plated Mail: Mail that is reinforced with thin strips of metal woven between the rings, or by covering the vital areas with small plates,disks,mirrors, bands or splints.
Scaled Mail: Mail that has a layer of scale or lamellar over the mail that covers the vital areas of the torso.
Plated Scale: Scale with plate reinforcing vital parts like the torso, & head or covering the inflexibale parts of the body like the forearm & shin.
Martial Light Armours:
Studded: Small studs of bone, wood, stone, horn, or metal used to reinforce a backing of leather, cloth or silk.
Ring: Non-Interlocking rings of bone, metal, wood, or horn, sewn or laced to a backing of leather or cloth.
Plated Garb: Small non-overlaping metal plates, disks, or mirrors fitted to a garment often a jacket or vest of cloth, leather, or silk.
Martial Medium Armours:
Mail: Interlocking rings of metal worn over a thick garment to prevent chaffing and provide cushining against blows.
Lamellar: Thin square or rectangular plates of metal or horn that overlap on one vertical side, and frequently cover the bottom of the plate above in an inverted scale pattern, often backed with cloth or leather.
Brigandine: hundreds of small overlapping metal plates sandwitched between a backing and covering of leather, cloth, silk, or swede.
Martial Heavy Armours:
Light Plate: Includes Platemail, Half Plate, Three Quarters Plate, & Light Plate armors that cover a large portion of the body in solid metal plates, with the gaps usually covered by mail.
Great Armor: Complex suits of armor that incorperate the best of mail,scale, lamellar with a banded cuirass or solid metal breastplate. Think Chinese Mountain Scale, Japanese Samurai Armor, and European Brigandine Torso/Full Plate everywhere else combination armors.
Full Plate: Armor that covers the entire body in complex interlocking plates of solid metal
Superior Light Armours:
Mithral Vest: Any style of armour made from mithral that only covers your torso.
Dragon Scale(Y): Armour made from the scales of young dragons, either shed or taken from a fresh dragon corpse.
Adamantine Vest: Any style of armour made from Adamantine that only covers your torso.
Superior Medium Armours:
Mithral Coat: Any style of armour made from mithral that covers you in a long coat.
Dragon Scale(M): Armour made from the scales of mature dragons, either shed or taken from a fresh dragon corpse.
Adamantine Coat: Any style of armour made from adamantine that covers you in a long coat.
Superior Heavy Armours:
Mithral Suit: Any style of armour made from mithral that covers your entire body.
Dragon Scale(A): Armour made from the scales of ancient dragons, either shed or taken from a fresh dragon corpse.
Adamantine Suit: Any style of armour made from adamantine that covers your entire body.
Shields:
Light: Targets, bucklers, or small shields
Medium: Round, square, or kite shields
Heavy: Body,long, or tower shields
Notes:
1st) 4e has 8 armor and shield proficiencies that give training in 8 types of armor and shields(20 if you count the mastercrafted armors that come at +4 and +6 enchantment bonuses). These expaned rules have 12 armor and shield proficiencies that give training in 33 types of armor and shields (93 if you count the mastercrafted armors that come at +4 and +6 enchantment bonuses)
2nd) if a character wears a divinly crafted adamantine coat, and a heavy shield their AC will be 4 points higher then is currently possible in 4e, 6 points higher if the person somehow has a dex of 28 and had the superior heavy armor specilization feat. It would cost a paladin 1 or 2 feats to do this, a fighter 3 or 4 feats, a warlord 4 or 5 feats, a cleric 5 or 6 feats, a ranger 6 or 7 feats, a rogue 7 or 8 feats, a warlock 7 feats or 8 feats, and a wizard 8 or 9 feats.
3rd) This list should cover all(not including gladiator or piecemiel) the armors ever worn by man prior to the 20th century. My sources have been the 3e book From Stone to Steel, and the website Silk Road Designs Armory.
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