The gist of the idea here seems reasonable. Though to make the choice of armor more interesting, I would increase the number of parameters. Speed modifiers are considerably more punishing than skill penalties, so mixing those up a bit more would be interesting. Perhaps perception and attack penalties would work too.
Also, make sure to balance the armor types against obvious class builds. Rugged clothing would be a no-brainer for most wizards (with under 26 Int), and gives a +2 AC boost for practically no cost.
I think people are more inclined to care about weapons than armor. It would seem lame to me if a greataxe and greatsword were the same mechanically, but I'm just fine with putting hide armor on my character while describing it as studded leather or brigandine. I can sympathize though, as I recently posted what I thought was an awesome house rule, and received near-zero feedback.
Also, make sure to balance the armor types against obvious class builds. Rugged clothing would be a no-brainer for most wizards (with under 26 Int), and gives a +2 AC boost for practically no cost.
I think people are more inclined to care about weapons than armor. It would seem lame to me if a greataxe and greatsword were the same mechanically, but I'm just fine with putting hide armor on my character while describing it as studded leather or brigandine. I can sympathize though, as I recently posted what I thought was an awesome house rule, and received near-zero feedback.