4e has done a couple of things, it has scaled the math over levels much more consistently. Second, it has made skills a much stronger aspect of the game, because magic no longer overrides their use as easily.
So...how are their +6 skill items in the game? For example, there's an armor that gives +6 to athletics and stealth.
A +6 bonus is actually an extremely high number when you consider the realm of balanced math. That's a 35% better chance at succeeding on a skill. And in the case of skill challenges, that can actually turn many medium difficulty checks into automatic rolls.
I could understand items that negate the ACP of plate armor for stealth rolls..or perhaps that provides a +1 or +2 bonus to skill, similar to a shield. But a +6 is a very large number, and tends to create fairly large gaps at high levels between those focused on skills and those that aren't....which was one of the major things we are trying to get away from.
So...how are their +6 skill items in the game? For example, there's an armor that gives +6 to athletics and stealth.
A +6 bonus is actually an extremely high number when you consider the realm of balanced math. That's a 35% better chance at succeeding on a skill. And in the case of skill challenges, that can actually turn many medium difficulty checks into automatic rolls.
I could understand items that negate the ACP of plate armor for stealth rolls..or perhaps that provides a +1 or +2 bonus to skill, similar to a shield. But a +6 is a very large number, and tends to create fairly large gaps at high levels between those focused on skills and those that aren't....which was one of the major things we are trying to get away from.