Fixed! Copying it here so we don't have to keep going back. I actually think I'm going to remove the level adjustment entirely as these aren't really meant to be characters.
Lorix
Tiny Fey
Hit Dice: 3d6+3 (13 hp)
Initiative: +3
Speed: 20 ft (4 squares)
Armor Class: 16 (+2 size, +3 Dex, +1 natural), Touch 15, Flat-Footed 13
Base Attack/Grapple: +1/-11
Attack: sling +4 (1d2-4)
Full Attack: sling +4 (1d2-4) or tiny spear -3, (1d3-4)
Special Attacks: Spell-Like Abilities
Special Qualities: Low-light vision, blindsight 30 ft., Damage Reduction 5/cold iron, Spell Resistance 13
Space/Reach: 2.5 ft/2.5 ft
Saves: Fort +2, Ref +6, Will +5
Abilities: Str 3, Dex 16, Con 12, Int 8, Wis 14, Cha 11
Skills: Escape Artist +4, Hide +12, Listen +13, Move Silently +5, Search +4, Sense Motive +4, Spot +5, Survival +3
Feats: Alertness, Track
Environment: Subterranean
Organization: TBD
Challenge Rating: 2
Treasure: 50% coins
Alignment: Chaotic Good
Advancement: By character class
Level Adjustment: --
Blindsight (Ex): Lorices can sense all foes within 30 feet as a sighted creature would due to their sensitive hearing. A silence, zone of silence, or similar spell or magical effect, negates this ability and forces the lorix to rely on its vision, which is approximately as good as a human’s.
Spell-Like Abilities (Sp): 1/day--blink; at will--darkness, grease, and mage hand (DC 13). Caster Level 5th. The save DCs are Charisma-based.
Skills: Lorices receive a +8 racial bonus to Listen checks.