D&D 4E 4E Forgotten Realms Hopes/Fears ?


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GSHamster said:
After seeing numerous FR threads, I don't think FR fans know what they want.
I concur with this sentiment.

I am a major investor (financially) in the FR game books, from 1st through 3rd edition. I became overwhelmed by all the canon pushed into the setting by the novels and I stopped being comfortable with DMing the setting anymore.

The Spellplague is a good thing for me, as a DM. I will still refer to my older books and even steal ideas from them, but the reset gets me back on even ground -- finally(!).
 

kennew142 said:
We love the changes in FR and are looking forward to running many new stories in the setting. It looks like they are reinvigorating the realms and restoring the Forgotten in the title. In all fairness to several posters here, we have never had any interest in Mulhorand, Unther or the Vilhon Reaches. Waterdeep, the Old North, Swordcoast, Dales, Cormyr, Cormanthyr, Silver Marches and the Moonsea is where most of our interest lies. They're preserving the areas we're most interested in.
This too.
 

Lfr

I want LFR and the FR novels to play nicely with each other and not step on each other toes. I plan on playing LFR and nothing would thrill me more then to read in a FR novel some oblique reference to an LFR module that my character participated in.

Derek
 

The last Forgotten Realms material I purchased was the old 2nd AD&D boxed set, about 10-12 years ago. That was pretty cool. Way too much information though.

This might be the first FR purchase I make since then. I'm frankly not that familiar with the setting as a whole because there is so much information out there, it turned me away. If they keep the number of books down as they've promised, I'll be much happier.
 

I have mixed feelings about the setting. For a while now I've felt it lacked any kind of focus, homogeneity or distinctive flavor and as such suffered from "kitchen sink" syndrome which in turn made it chaotic and come off as half-assed. Way, WAY too many cooks in that kitchen. Compare it to the Iron Kingdoms or Midnight and you see a marked contrast in tone and feel.

On the other hand, even as a fan of the setting, I never took it all that seriously so I went along with what ever the designers decided to publish. I own a ton of FR gaming material and have read and embarrassing amount of novels set there. It's been enjoyable in a casual, lighthearted kind of way but not my favorite by any stretch.

I see a reboot not as an option but a necessity. For WotC to continue on the same path would have been suicide. Sure a certain segment of the die hard fans would've been content but Wizards can't cater to only that segment.
 

MinionOfCthulhu said:
Cattie-Brie and Wulfgar are both humans, so by the time 4th Edition FR takes place, they should be dead. Brunor is getting on in years, and may very well be dead.
Three out of four dead. Just as planned.

One can hope...but for some reason I expect Mary-Sue, err, I mean, Cattie-brie, to be alive for the 4th edition version of FR.
 

GSHamster said:
After seeing numerous FR threads, I don't think FR fans know what they want.

I know something that we don't want. Having a campaign setting chewed up, spit out, and mutated until it is something else entirely. The only reason to keep the FR logo on this ill-conceived mess is for brand recognition. You most likely wouldn't even recognize it as the Realms without the logo on the cover. I would say that what we would want is a small campaign booklet that describes the way things are different in the new edition. Things like what mechanics have changed, how these changes affect the world, and a summary of how various storylines have played out. Of course, this spellplague garbage, and the hundred year timeline advancement have made this sort of thing useless.
 

Hope: I hope they come through on their promised reset. A simple hope, but still a fervant one.

Fears: Well, the FR fanboys scare me. Seriously. The ones that won't let the setting go, the ones that are so enamoured of every book and tidbit to ever be published, the ones that can recite the history and tell me what Elminster ate for breakfast and the spells Bane used to ... you get the point.

I dm'd the Realms for a bit and got burned badly by players with the constant stream of "But that's not how it happened!" and "that's not possible because in X novel character Y said Z" or "that location can't have grey pillars because right here in this sourcebook it explicitly states that the pillars are off-white and face towards the east!". (by the way, that is a REAL comment from one of my players when I ad-libbed a temple description. Sheesh.)

Fooey! I have not run into this issue with any other world. No other world I have run has had near the fanaticism tied to it. It's like the fans actively choose against allowing creativity into the world.

I really thought hard about buying the FR revision and hosting my first 4th ed game there. FR has a lot of things I like. The cultures and politics are great. Once the gods have been trimmed down to a dozen or so then their interactions and plotting are fantastic.

But then I stumbled on a FR thread where fans were shouting back and forth over what spells Bane used to kill Mystra and how it was not possible because in whatever book Mystra imprisoned Bane with a single thought....well. You get the point.

So my fear is that the darn fans will strangle my enjoyment of a rich world with their possessiveness.
 

My hopes
A book much like the original FR campaign setting, but with sidebars on how to extraolate and play with elements or regions or the new races and classes presented)
A book that explands on various classes and offers new class powers that are FR-focussed.

My fears:
1. A book that has many FR regions described, but on their own with the history removed and not related to one another. It's a toolbox with sidebars on how to incorporate them into one setting.
2. Incorporating everything from the core books into the setting. Nothing kills unique setting flavor quicker than saying that all settings have all monsters as-is, all races as-is, all classes as-is, and all gods as-is. Have the setting affect the character at the point of creation. That's the onyl way many players actually learn about the setting.
 

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