brehobit
Explorer
Well in my game world, halfings are Protestant craftsmen who live in their own towns largely isolated from the humans and gnomes that make up the majority of the Empire in which they live.
Yeah, *that's* what a 4e halfing should be
(only thing worse than "let me tell you about my character" is "let me tell you about my world", so here we go: )
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Humans run the empire, and are fairly common outside of the empire too.
Gnomes are members of the empire, majority are in the middle class and they are extremely integrated into the human cities. In late "teens" they get hit by wonderlust and rarely return home other than to visit.
Elves are the bad guys
Orcs are minions of the elves, but many live in the empire now along the boarder
Goblins are also elven minions but largly not tolerated
Kobolds are slaves/servants/not allowed (depending on which part of the empire you are in). They are extremely tribal (a Kobold separated from its tribe will often become so depressed that they won't eat or drink until they die)
Dwarves are largely followers of the "old gods" (largely Norse) or Muslim. The Norse-leaning ones tend toward being pirates and pillagers, the Muslim ones tend toward scholar-warriors.
Halfings are Protestant members of the empire who aren't integrated at all into the empire.
Yes, I largely use real-world religions, but than again, I largely use real-world maps and countries too, so it works out
Yeah, *that's* what a 4e halfing should be
(only thing worse than "let me tell you about my character" is "let me tell you about my world", so here we go: )
=====================
Humans run the empire, and are fairly common outside of the empire too.
Gnomes are members of the empire, majority are in the middle class and they are extremely integrated into the human cities. In late "teens" they get hit by wonderlust and rarely return home other than to visit.
Elves are the bad guys
Orcs are minions of the elves, but many live in the empire now along the boarder
Goblins are also elven minions but largly not tolerated
Kobolds are slaves/servants/not allowed (depending on which part of the empire you are in). They are extremely tribal (a Kobold separated from its tribe will often become so depressed that they won't eat or drink until they die)
Dwarves are largely followers of the "old gods" (largely Norse) or Muslim. The Norse-leaning ones tend toward being pirates and pillagers, the Muslim ones tend toward scholar-warriors.
Halfings are Protestant members of the empire who aren't integrated at all into the empire.
Yes, I largely use real-world religions, but than again, I largely use real-world maps and countries too, so it works out