CleverNickName
Limit Break Dancing (He/They)
To avoid threadjacking another thread, I've moved my off-topic rant to its own little thread. Chime in if you are so inclined.
I've always believed, since the days of the Red Box Rules, that hit points were representative of the amount of damage someone (or something) could sustain before being destroyed. HP = Life Points = Health, whatever. 4E changed that, and now, HP are representative of an all-encompassing, physical/psychological condition that may or may not indicate actual damage, depending on the means by which it can be remedied.
IMO, that's not a good thing. It forces me to change the way a critical element of the D&D game works in my head, in a way that I do not care for, for no real reason except to clumsily explain why everyone can now spontaneously heal themselves. Now I might be in the minority here; lots of people like the healing surges and the quasi-physical nature of damage in 4E...I'm just not a fan of it.
I know it is strange to say that "magical healing is more believable," but it's true. It is easier for me to believe in magic, than to believe I could "walk off" being struck by lightning.
Exactly. That's why I said that the way healing works in 4E has wrecked my suspension of disbelief.Old Gumphrey said:See, I don't really get this. It's not magical healing. HP =/= "Life". You aren't even "bloodied" until half your HP is gone. Seems to me that until 50%, you are thus "not bloodied" and therefore, not physically damaged.CleverNickName said:I just read this whole thread, and I must say, I haven't laughed this much in a long time. And my intelligence quotient is but a paltry 145.
I personally don't have a problem with dual-wielding bastard swords. In my opinion, nothing could be worse than that ridiculious circus act known as the Spiked Chain.
The ruining of my disbelief was in the way healing works in 4E. Characters spontaneously healing themselves by the power of their own awesomeness? Getting killed by a cure disease spell? I'd sooner believe in the Loch Ness Monster. But that's a different thread.
Second Wind heals you for less than the value to get you to being bloody in the first place, meaning that your "spontaneous healing by the power of awesomeness" is actually a lot closer to adrenaline, willpower, or sheer luck. Using them out of combat is called "resting".
I've always believed, since the days of the Red Box Rules, that hit points were representative of the amount of damage someone (or something) could sustain before being destroyed. HP = Life Points = Health, whatever. 4E changed that, and now, HP are representative of an all-encompassing, physical/psychological condition that may or may not indicate actual damage, depending on the means by which it can be remedied.
IMO, that's not a good thing. It forces me to change the way a critical element of the D&D game works in my head, in a way that I do not care for, for no real reason except to clumsily explain why everyone can now spontaneously heal themselves. Now I might be in the minority here; lots of people like the healing surges and the quasi-physical nature of damage in 4E...I'm just not a fan of it.
I know it is strange to say that "magical healing is more believable," but it's true. It is easier for me to believe in magic, than to believe I could "walk off" being struck by lightning.
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