Lizard said:From the perspective of the PCs, the six hour healing doesn't bother me; it just formalizes the way the game always worked, whether due to clerics or wands. What bugs me is what it implies about the day-to-day life of the world. I have this problem in 3e; I've got a small town with a 3rd level cleric, pretty typical, and said town has a hospital, and it occurs to me it's next to useless -- anyone wounded and not dead, the cleric can heal. (Disease is another issue) While in times of war, there might be more than 2 or 3 severe injuries a day, this isn't the case for normal life. Anyone breaks their leg, has an accident with an automated rice picker, or whatever, and poof! Good as new!
In 4e, you don't even need a cleric. Just not to die.
At this point, i'm tempted to say that 'healing surges' are something only a rare few people with special gut, grits, and determination have (PCs and 'named' foes), and use level/HP/day healing as the standard for the lumpen masses.
Lizard said:At this point, i'm tempted to say that 'healing surges' are something only a rare few people with special gut, grits, and determination have (PCs and 'named' foes), and use level/HP/day healing as the standard for the lumpen masses.
Actually, I thought that was a given. Since monsters don't get healing surges, npcs won't either. Only the heroes, which are special get them (and maybe a couple of important villains...).Lizard said:At this point, i'm tempted to say that 'healing surges' are something only a rare few people with special gut, grits, and determination have (PCs and 'named' foes), and use level/HP/day healing as the standard for the lumpen masses.
rob626 said:This was less an idea about how hitpoints are abstractions and more of an idea on how those that are having trouble with the hitpoints as abstraction can deal with the apparent contradictions between heal overnight and hp as wounds concepts.
It works for you. Some DMs enjoy describing horrific wounds done to PCs by the antagonists. For them, your interpretation may be less effective.DreamChaser said:My only point, which I won't belabor, is that this thread appears to be proffering a solution for a problem that does not exist. If HP loss =/= bodily harm, then rapid HP recover =/= rapid bodily healing. If there is no rapid bodily healing, we do not need a mechanic, plot device or otherwise, to account for rapid bodily healing. (any more than we need a mechanic for imaginary, intangible, invisible turtles taking up metaphorical space in the middle of a room).
DC
Additionally, in 3e at least, there are several mechanics which simply don't work unless hp loss is physical damage (in at least those cases). After a battle where those mechanics have been heavily in play, you can sing "la la there isn't any physical damage" all you want but it will make even less sense than usual.fafhrd said:It works for you. Some DMs enjoy describing horrific wounds done to PCs by the antagonists. For them, your interpretation may be less effective.
DreamChaser said:Let's all repeat this together...
"HP loss does not equal physical damage"
Good. and again...
"HP loss does not equal physical damage"
Great. I think we've got it.
And since HP loss does not equal physical damage (see above), healing completely after 6 hours is not some amazing miracle of the gods of healing: it is the benefit of resting a tired body and mind.
"But teacher! What about 'bloodied?' Isn't that proof that HP loss IS equal to physical damage?"
Great question. Actually it is proof of the opposite. If all HP loss was physical damage, having a bloodied condition would make no sense because any HP loss would cause you to be blooded. Instead, this shows that by the time you are at about 50% HP, you've dodged and parried enough that are tired and have probably gotten a bloody nose or cut on your arm or other minor (but obvious) injury. This injury spurs on some blood thirsty creatures (like tieflings) but has little effect beyond that.
So, again, HP loss is not equal to physical damage and so non-magical healing surges and the restorative benefits of a night's rest make perfect sense.
Class dismissed.
DC
Jhaelen said:Actually, I thought that was a given. Since monsters don't get healing surges, npcs won't either. Only the heroes, which are special get them (and maybe a couple of important villains...).
Let's not be crazy here - if someone repeats something three or more times in one post while taking on a condescending tone and referring to themselves as an authority figure, it must be so!Aloïsius said:Nope. This is always the same answer, and it still does not hold water