glass said:
Whatever words you care to use to describe them, 'injuries' represented by hp in any edition of D&D do not impair the character in any way. Thus, no edition modelled long-term impairment with hp damage.
To be fair, it impairs you in ONE WAY ONLY: You can no longer take as many "hits" as you used to be able to.
While I agree that to define abstract kinda ruins the point of abstract, there has always been guidelines as to what HP represent.
In EVERY edtion HP is a combination of luck, skill at turning what might have been a lethal blowt into a superficial wound (I call "rolling with it"), injury (and the ability to deal with shock), and fatigue.
The DEGREE of each of those is, and should always be, up to the player, DM, and the myriad of situations that can cause the damage.
4E is simply implying that the degree of injury should be considered less than in previous editions.
StormBringer said:
Unless you are arguing that the lack of rules for every single detail in previous editions gives 4e a pass on having to contain rules that don't require handwaving by the end-user.
It requires no more "hand waving" than the "hand waving" that had to be done to explain why an "injured" character was ready to fight at any time with no penalties apart from it being dangerous. It simply lacks a rule for every single detail, right?
Fitz