Mustrum_Ridcully
Legend
Jeff Wilder said:Ask yourself this: Why six hours? Why not simply say "five minutes after every fight, you're completely healed"?
"Ah. Do you still remember when we first level?" "Yes, this morning we really sucked, didn't we? But I think since we hit paragon this after noon, we really got somewhere!"
The "surviving" vancian/daily elements exist to retain the general feel of the pre 4E D&D strategic resource management, and to avoid that leveling goes to fast. People should preferably rest at least once per level. I am honestly not sure that the latter really is that useful (going from level 1 to level 30 in one month is still a little too fast, isn't it? Not that it was that different in 3E... Don't know about previous editions.) And the former - I generally like the idea of resource management, but I fear that the per day resource management can mess up the freedom of the DM/adventure designer to structure his adventure.