FitzTheRuke
Legend
Jeff Wilder said:Just out of curiosity, for those who keep saying (or buying) that HP are not and have never represented actual injury...
Personally, I think we all agree that HP includes a certain amount of leeway for SOME of it to include injury. But as many posters have pointed out, it's never done it terribly well. We're all pretty sure it never intended to.
Many of us have taken to considering all injury that doesn't kill you to be SUPERFICIAL. Mainly due to the fact that it really IS (it doesn't affect you in any way, other than to day that you are more likely to be killed by a future attack.)
In this way, the ONLY thing it has ever SIMULATED (as opposed to implied, which is up to the player) is a general attrition of your ability to effectively defend yourself.
You, Jeff, have chosen to hinge much of your suspension of disbelief on the notion that the time required to heal indicates the severity of the injury. Personally, I think that's not a bad way to justify 3.5 and earlier editions. Obviously it doesn't work well for 4e.
However, you seem to imply that the other take is invalid, or at least inferior.
That is, the idea that ONLY a shot that actually KILLS you is a significant wound, and anything less is something that can be "sucked up" and gotten over. Certainly healed after a good night's rest. That is how WE justify the fact that you can fight at full capacity while at 1HP: You really aren't injured in any significant way.
So the smashed nose from the gauntlet is certainly possible both ways. You're not gonna die from it. The orc's blade wound will bind up tight with bandages. And when you crack the bettle's carapice it fights on until you kill it.
Both ways work.
Fitz