AZRogue
Explorer
Here's another comment to consider: how will the game feel when it's played?
The concerns raised are, IMO, good ones and shouldn't be brushed aside. They might not be concerns for ME, but I can easily understand why people have them.
But people who have been playing around with what we know so far, running their own playtests, have seemed to like the game. It may turn out that the synergy (and, yes, I believe this) of the game while PLAYED makes it more than it appears and will help smooth over a lot of rough edges. I think that those who are willing should give the game a good honest playtest, at least, when it comes out. I know that several people, for instance, were dead set against the new diagonal movement but, after playing, said it wasn't bad and that they quickly got used to it and forgot about it. The same may hold true for healing.
The concerns raised are, IMO, good ones and shouldn't be brushed aside. They might not be concerns for ME, but I can easily understand why people have them.
But people who have been playing around with what we know so far, running their own playtests, have seemed to like the game. It may turn out that the synergy (and, yes, I believe this) of the game while PLAYED makes it more than it appears and will help smooth over a lot of rough edges. I think that those who are willing should give the game a good honest playtest, at least, when it comes out. I know that several people, for instance, were dead set against the new diagonal movement but, after playing, said it wasn't bad and that they quickly got used to it and forgot about it. The same may hold true for healing.