D&D General 4e Healing was the best D&D healing

In which case we're left with a system for modeling combat which has no way of measuring whether anyone has been hit. That's not useful at all.
Of course it is useful. The mechanic tells you the mechanical impact (arguably all it has ever told anyone). That being, whether your character can still function (>0 HP) or not (0 HP).

As long as the binary state of that mechanic has not changed, it stays out of your way and let's you narrate what happened based on your preference. In my case that would probably be a narrowly avoided attack. In your case it could involve some degree of injury.
 

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@neochameleon, I know what you're saying is true, but I just hate narrating fights as a series of almost hits; the nomenclature of combat is too ingrained in me to comfortably use the words hit, damage and healing to not actually mean those things. It was easier to pretend they meant something back in the day.
I’m almost the opposite. If a creature—PC or otherwise—with full 60 hp is hit for 12 damage, narrating that as an actual physical wound/injury takes me out of the fantasy immediately and reminds me of video games (D&D video games included) where every hit draws blood. And you’ll have 6 of those hits, all drawing blood but none of them actually hindering your ability to fight back properly. Just no.
 




Of course it is useful. The mechanic tells you the mechanical impact (arguably all it has ever told anyone). That being, whether your character can still function (>0 HP) or not (0 HP).

As long as the binary state of that mechanic has not changed, it stays out of your way and let's you narrate what happened based on your preference. In my case that would probably be a narrowly avoided attack. In your case it could involve some degree of injury.
Setting aside that the fundamental point of a statistical model is to find out what happens, and imposing our own preferences on the model would result in losing any inherent meaning from the model, we're back to the original point. No, I can't narrate the effect of that hit to involve any degree of physical injury, because that's entirely inconsistent with damage that disappears after a short rest.

If the goal was to be ambiguous, such that DMs could use whichever interpretation they wanted, then they should have stuck with AD&D healing times. The healing times in 4E and 5E are overwhelmingly biased toward one interpretation at the expense of the other.
 

I’m almost the opposite. If a creature—PC or otherwise—with full 60 hp is hit for 12 damage, narrating that as an actual physical wound/injury takes me out of the fantasy immediately and reminds me of video games (D&D video games included) where every hit draws blood. And you’ll have 6 of those hits, all drawing blood but none of them actually hindering your ability to fight back properly. Just no.
Hit points are used for virtually every kind of attack, some of which of course have to make contact for there to be any sense at all. Poison is the obvious example, but what's the point of having fire resistance if the fire never actually hits you? If you're not hit, what difference does it make what kind of damage it was? Yet clearly that does matter mechanically.
 


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