DnD Warlord
Adventurer
4e needed some work. However I think it was the best edition yet. I feel that as great as 5e is, they slid backwards. I hope someday 6e will build off the 4e franework
I understand why you do it, but it hurts front line fighter/barbarian types much more than other PCs. I'd want to tie something in to the PC's total HP; a fighter that is hit with a crit for 20 points of damage is taking significantly less damage overall than a wizard hit for the same 20 points.
That and the back line guys tend to be more affected by save for damage spells and breath weapons in my experience.
This is a key element of my "colorful critical hit" system- kind of. I tie critical severity to the damage dealt by the crit vs. current hit points- otherwise, high level characters never suffer from grievous wounds.
Conversely, 4E was the first time I didn't enjoy playing a cleric, because they couldn't actually heal anyone - which is the primary reason I would want to play that class in the first place.Now 4E clerics I did enjoy because you could be something other than a healbot.
Front line characters should be getting wounded, though. They're in harm's way. They should be harmed. They're just built to survive after being harmed.
I'd be fine with giving melee characters different ways to mitigate the threat of wounds. Nimble types might have an ability to downgrade a crit into a normal hit once per fight, and then make a riposte. Armored folks could just use their armor to downgrade a crit into a hit, or a hit into a miss, but then have to repair the damage to the armor.
But if I have 200 HP and take 20 damage, it's a glancing blow that I barely notice. If I have 30 HP (to go to an extreme) it's a really solid hit and the next one is likely to take me out of combat.
If you go from 200 to 180, you're like a marathon runner who has just gotten past mile three. If you go from 30 to 10, you're a novice 5k jogger who is nearly pooped.
But if either one of them gets stabbed in the leg, they'll have a hard time jogging. You might have a ton of HP - e.g., the stamina to keep fighting - but you'll have to change your tactics.
I contrast this against many older, dumber critical hit systems where crits would, like, lop off limbs or whatever. I played Warhammer 40K Rogue Trader, and you'd be gradually replacing body parts just due to bad dice rolling. But I'm intentionally making it so the wounds only hinder you for an encounter or two, unless the attack would have potentially killed you anyway.
Agree.Agree or disagree?