Hussar
Legend
Now I'm sniping?
Nice to know that impartial bystanders get the point.
Anyway, back on topic.
The whole solution to this is to simply envision hit points as representing whatever makes the most sense at the time. Hit by a sword? Ok, physical punishment. Fall 87 feet onto jagged spikes and walk away? Ok, now we're into some pretty intangible territory - luck, divine intervention, whatnot.
That some people would try to claim that this is such a huge shift from the past is ignoring a great amount of play IMO. This sort of thing went on at tables all the time. In any edition you fell into the pit trap with spikes, and survived. Are hit points simply physical punishment? Not in my opinion. There has always been some level of intangibility.
Which makes sense when you accept that hit points are simply an abstraction to ease game play. They aren't MEANT to represent anything. They're simply a short hand method for keeping score.

Anyway, back on topic.
The whole solution to this is to simply envision hit points as representing whatever makes the most sense at the time. Hit by a sword? Ok, physical punishment. Fall 87 feet onto jagged spikes and walk away? Ok, now we're into some pretty intangible territory - luck, divine intervention, whatnot.
That some people would try to claim that this is such a huge shift from the past is ignoring a great amount of play IMO. This sort of thing went on at tables all the time. In any edition you fell into the pit trap with spikes, and survived. Are hit points simply physical punishment? Not in my opinion. There has always been some level of intangibility.
Which makes sense when you accept that hit points are simply an abstraction to ease game play. They aren't MEANT to represent anything. They're simply a short hand method for keeping score.