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D&D 4E 4e Hitpoints are modelled after quantum mechanics

This is very creative DB and makes sense within the D&D concept of life and death; you're either tired and need to sleep for 6 hours, or you're dead.
As for stats, I'd like to see Descartes's ball of wax. Does the ball of wax attack your will or do you save to realize it's the same thing? Intelligence check? Spot/Perception check? Reason or senses?
 

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Dausuul said:
Sure. The length of your legs remains indeterminate until you decide whether you're moving vertically/horizontally, or diagonally. Once you make that decision, the waveform collapses and the length of your legs is established--if you're moving diagonally, your legs are 1.414 times longer than they would be if you were moving vertically/horizontally.

As long as you keep moving in a straight line, your legs remain at their present length. The moment you stop or change direction, the length of your legs is no longer being observed and goes back to being indeterminate.
Thank you, Oh praise Dausuul, I can finally get to sleep without this issue burning my mind!
 
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The OP should also note that once a character is dying, their possible self-recovery is modeled on the quantum states of electron orbital shells: each round you roll your save, there's a 5% chance you'll absorb enough ambient energy for your HP to jump from negative to 1/4 without touching any of the hit points in between...
 
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In one modern game I played in, the GM implemented quantum clips for guns. Instead of tracking bullets, every time you attacked you rolled dice, and if the dice came up a certain amount, you were low on ammo. If it happened again, you were out of ammo. Statistically, it averaged to make sense, but occasionally we had machine guns with just 2 bullets in the clip, or the 7-shot six-shooter sort of thing.
 

Sir Brennen said:
The OP should also note that once a character is dying, their possible self-recovery is modeled on the quantum states of electron orbital shells: each round you roll your save, there's a 5% chance you'll absorb enough ambient energy for your HP to jump from negative to 1/4 without touching any of the hit points in between...

Nice! ;)
 

RangerWickett said:
In one modern game I played in, the GM implemented quantum clips for guns. Instead of tracking bullets, every time you attacked you rolled dice, and if the dice came up a certain amount, you were low on ammo. If it happened again, you were out of ammo. Statistically, it averaged to make sense, but occasionally we had machine guns with just 2 bullets in the clip, or the 7-shot six-shooter sort of thing.
That sounds similar to how ammo is tracked in the Doom board game. The only difference is that the dice have little bullet symbols on them, and if you roll one of those, you lose an ammo pack. If you've got no ammo packs, you're out of ammo.
 

Dragonblade said:
In other words, if you fully heal after an extended rest, well then all that hitpoint damage you took was just fatigue and loss of morale. Anything else just doesn't make sense. You couldn't completely recover from a serious sword wound after 6 hours. Likewise, loss of morale can't kill you.
I agree with you, but by this logic then wounds in 3E are similar in nature. It's not like you can recover from a serious sword wound in 6 hours (4E), but neither can you do it in 6 days (3E).

Realistically, I imagine a serious sword wound would require months of bed rest to completely recover from.
 

Deep Blue 9000 said:
I thought the whole point of Schroedinger's cat paradox was that it doesn't make sense to try and apply Quantum Mechanics to macroscopic phenomena.

It's more to point out the absurdity that arises when causation by observation is misinterpreted for causation by interaction. It's the whole falling-tree-in-a-forest-makes-no-sound fallacy repackaged for quantum mechanics.

The thread is very funny though.
 


RangerWickett said:
In one modern game I played in, the GM implemented quantum clips for guns. Instead of tracking bullets, every time you attacked you rolled dice, and if the dice came up a certain amount, you were low on ammo. If it happened again, you were out of ammo. Statistically, it averaged to make sense, but occasionally we had machine guns with just 2 bullets in the clip, or the 7-shot six-shooter sort of thing.
I don't usually bother to track ammo, but a rule I've contemplated using is, if you roll a natural 1 to hit with a ranged weapon, you run out of ammo.
 

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