4e Hot Pursuit?

Zephrin the Lost

First Post
Has anyone else tried tweaking the Adamant Games Hot Pursuit rules into 4e's Skill Challenge system? I had already updated HP for SWSE so moving it into 4e was fairly easy, although when using vehicles I took the emphasis off of damaging the vehicle. I LOVE how the HP rules make movement abstract so someone who moves at 7 squares won't automatically outdistance someone moving at 5, although the faster runner will have considerable advantage on the opposed rolls.

Although I'm fairly happy with my conversion, I'd like to hear about other approaches to this, and also maybe if a 4e version of this product is in the pipe somewhere?

-Z
 

log in or register to remove this ad

I have considered tweaking the rules, but have lacked some time. My work is giving me the opportunity to sit on an airplane for a couple hours next week... so why don't you start a thread in 4E House Rules and post what you have?
 


Why can't they just be used as is? I don't see any reason why they couldn't? It's pretty much a self contained sub-system. You should be able to use them (Hot Pursuit and Hot Pursuit: On Foot) virtually as is with any system.
 

Pets & Sidekicks

Remove ads

Top