[4e] IG's The Witchlight Strand [OOC]

WiP below, I jacked the format and am editting in the associated information.

I'm a bit iffy with my attribute setup, but I am trying to mix melee and range and maximize my ability to provide healing, which means melee and ranged attacks.

At the moment, I'm thinking I might need to get a bit more charisma. Maybe dropping a few points of strength?

[sblock=Statblock]
Sahyr Rayasa, level 1
Longtooth Shifter, Cleric
Background: Geography - Forest (+2 to Nature)

FINAL ABILITY SCORES
Str 16, Con 13, Dex 10, Int 10, Wis 18, Cha 13.

STARTING ABILITY SCORES
Str 14, Con 13, Dex 10, Int 10, Wis 16, Cha 13.


AC: 16 Fort: 13 Reflex: 10 Will: 16
HP: 25 Surges: 8 Surge Value: 6

TRAINED SKILLS
Religion +5, Heal +9, Insight +9, Arcana +5

UNTRAINED SKILLS
Acrobatics, Athletics +6, Bluff +1, Diplomacy +1, Dungeoneering , History , Endurance +3, Nature +6, Perception +4, Intimidate +1, Stealth, Streetwise +1, Thievery

FEATS
Bonus Feat: Ritual Caster
Level 1: Superior Weapon: Fullblade

RITUALS
Gentle Repose (Level 1)


POWERS
Cleric at-will 1: Sacred Flame
Cleric at-will 1: Righteous Brand
Cleric encounter 1: Healing Strike
Cleric daily 1: Beacon of Hope

ITEMS
Fullblade, chainmail, basic adventurer's kit
GP Remaining: 15 GP
[/sblock]
 
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Hi Theroc. I maintain a few of the indexes into the Community World Building Project (CWBP)

The Wiki which you have found:
http://cwbp.cartographersguild.com/index.php?title=Main_Page

A pic of the whole of Ansium as an Overview
http://www.viewing.ltd.uk/Temp/CG/ThinkBig/Region/MappedTiles.png

My area is Map7 Thrubmorton but we are playing in IG's area called the Witchlight Strand which is Map25. Also, Druthruss is from the north so actually Map 20 around Gravehelm region.
http://www.cartographersguild.com/utilities/Indexes/CWBP_Index.htm

The tiles are numbered in a 5x5 grid along then down THEN the additional ones going down the right hand side. Yeah I know. We didn't cope well with forward compatibility ;)

All CWBP content is CC licensed NC-BY-SA.
 
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I'm apparently not awesome enough to look at the actual images, not being a member of the CWBP forum. ;)

Thanks for the links though.

Does anyone have any advice or opinions on how to set up my cleric a bit, from a mechanical perspective?
 

The IC thread is up, and located here. This is an excellent time to feel each other out while you're finishing up your characters.

I'm apparently not awesome enough to look at the actual images, not being a member of the CWBP forum. ;)

Thanks for the links though.

Does anyone have any advice or opinions on how to set up my cleric a bit, from a mechanical perspective?

You can see all of the CWBP images on the wiki if you don't want to log into the Guild. Just browse around a bit, and you'll get a feel for the layout.

As for your character, I've never played a 4e cleric, so I'm afraid I can't help you much at this point. I'll plug everything into the Character Builder in a bit and see what I see.
 


The IC thread is up, and located here. This is an excellent time to feel each other out while you're finishing up your characters.

You can see all of the CWBP images on the wiki if you don't want to log into the Guild. Just browse around a bit, and you'll get a feel for the layout.

As for your character, I've never played a 4e cleric, so I'm afraid I can't help you much at this point. I'll plug everything into the Character Builder in a bit and see what I see.

Well, the sheet isn't wholly converted to my character yet, as I've been editing it piecemeal, so equipment and such at the least will be off.
 


Does anyone have any advice or opinions on how to set up my cleric a bit, from a mechanical perspective?

Depends on what you're going for. Righteous Brand is my favourite at-will for them (might be my top 3 in the game), only works for Str-clerics. If you're focusing more on Wis/ranged attacks, Astral Seal and Lance of Faith work well. I would recommend. If you're a Shifter, you can put 16 Str/Wis to start and get +2 to both, and have either a 14 left over or 12/12. I built one before with just PHB, trying to go for a mix of melee/ranged:

[sblock=ooc]
====== Created Using Wizards of the Coast D&D Character Builder ======
Khellek, level 1
Longtooth Shifter, Cleric
Build: Battle Cleric
Background: Durpar

FINAL ABILITY SCORES
Str 18, Con 12, Dex 10, Int 8, Wis 18, Cha 12.

STARTING ABILITY SCORES
Str 16, Con 12, Dex 10, Int 8, Wis 16, Cha 12.


AC: 17 Fort: 14 Reflex: 11 Will: 16
HP: 24 Surges: 8 Surge Value: 6

TRAINED SKILLS
Religion +4, Insight +9, Heal +9, Diplomacy +6

UNTRAINED SKILLS
Acrobatics -1, Arcana -1, Bluff +1, Dungeoneering +4, Endurance +2, History -1, Intimidate +1, Nature +4, Perception +4, Stealth -1, Streetwise +1, Thievery -1, Athletics +5

FEATS
Cleric: Ritual Caster
Level 1: Shield Proficiency (Light)

POWERS
Channel Divinity: Turn Undead
Cleric at-will 1: Righteous Brand
Cleric at-will 1: Lance of Faith
Cleric encounter 1: Healing Strike
Cleric daily 1: Beacon of Hope

ITEMS
Ritual Book, Adventurer's Kit, Chainmail, Mace, Light Shield
RITUALS
Gentle Repose, Purify Water
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock]
 


Depends on what you're going for. Righteous Brand is my favourite at-will for them (might be my top 3 in the game), only works for Str-clerics. If you're focusing more on Wis/ranged attacks, Astral Seal and Lance of Faith work well. I would recommend. If you're a Shifter, you can put 16 Str/Wis to start and get +2 to both, and have either a 14 left over or 12/12. I built one before with just PHB, trying to go for a mix of melee/ranged:

[sblock=ooc]
====== Created Using Wizards of the Coast D&D Character Builder ======
Khellek, level 1
Longtooth Shifter, Cleric
Build: Battle Cleric
Background: Durpar

FINAL ABILITY SCORES
Str 18, Con 12, Dex 10, Int 8, Wis 18, Cha 12.

STARTING ABILITY SCORES
Str 16, Con 12, Dex 10, Int 8, Wis 16, Cha 12.


AC: 17 Fort: 14 Reflex: 11 Will: 16
HP: 24 Surges: 8 Surge Value: 6

TRAINED SKILLS
Religion +4, Insight +9, Heal +9, Diplomacy +6

UNTRAINED SKILLS
Acrobatics -1, Arcana -1, Bluff +1, Dungeoneering +4, Endurance +2, History -1, Intimidate +1, Nature +4, Perception +4, Stealth -1, Streetwise +1, Thievery -1, Athletics +5

FEATS
Cleric: Ritual Caster
Level 1: Shield Proficiency (Light)

POWERS
Channel Divinity: Turn Undead
Cleric at-will 1: Righteous Brand
Cleric at-will 1: Lance of Faith
Cleric encounter 1: Healing Strike
Cleric daily 1: Beacon of Hope

ITEMS
Ritual Book, Adventurer's Kit, Chainmail, Mace, Light Shield
RITUALS
Gentle Repose, Purify Water
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock]

Well, I am going for a mix. As it seems the healing powers and dispersed between the strength and wisdom builds, so I'm doing a balanced build. I wasn't sure if I could get away lowering one or the other slightly to boost my non-attack statistics to even out defenses and such or not. Also not sure what weapon I should go for, or what feat... lol
 

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