WiP below, I jacked the format and am editting in the associated information.
I'm a bit iffy with my attribute setup, but I am trying to mix melee and range and maximize my ability to provide healing, which means melee and ranged attacks.
At the moment, I'm thinking I might need to get a bit more charisma. Maybe dropping a few points of strength?
[sblock=Statblock]
Sahyr Rayasa, level 1
Longtooth Shifter, Cleric
Background: Geography - Forest (+2 to Nature)
FINAL ABILITY SCORES
Str 16, Con 13, Dex 10, Int 10, Wis 18, Cha 13.
STARTING ABILITY SCORES
Str 14, Con 13, Dex 10, Int 10, Wis 16, Cha 13.
AC: 16 Fort: 13 Reflex: 10 Will: 16
HP: 25 Surges: 8 Surge Value: 6
TRAINED SKILLS
Religion +5, Heal +9, Insight +9, Arcana +5
UNTRAINED SKILLS
Acrobatics, Athletics +6, Bluff +1, Diplomacy +1, Dungeoneering , History , Endurance +3, Nature +6, Perception +4, Intimidate +1, Stealth, Streetwise +1, Thievery
FEATS
Bonus Feat: Ritual Caster
Level 1: Superior Weapon: Fullblade
RITUALS
Gentle Repose (Level 1)
POWERS
Cleric at-will 1: Sacred Flame
Cleric at-will 1: Righteous Brand
Cleric encounter 1: Healing Strike
Cleric daily 1: Beacon of Hope
ITEMS
Fullblade, chainmail, basic adventurer's kit
GP Remaining: 15 GP
[/sblock]
I'm a bit iffy with my attribute setup, but I am trying to mix melee and range and maximize my ability to provide healing, which means melee and ranged attacks.
At the moment, I'm thinking I might need to get a bit more charisma. Maybe dropping a few points of strength?
[sblock=Statblock]
Sahyr Rayasa, level 1
Longtooth Shifter, Cleric
Background: Geography - Forest (+2 to Nature)
FINAL ABILITY SCORES
Str 16, Con 13, Dex 10, Int 10, Wis 18, Cha 13.
STARTING ABILITY SCORES
Str 14, Con 13, Dex 10, Int 10, Wis 16, Cha 13.
AC: 16 Fort: 13 Reflex: 10 Will: 16
HP: 25 Surges: 8 Surge Value: 6
TRAINED SKILLS
Religion +5, Heal +9, Insight +9, Arcana +5
UNTRAINED SKILLS
Acrobatics, Athletics +6, Bluff +1, Diplomacy +1, Dungeoneering , History , Endurance +3, Nature +6, Perception +4, Intimidate +1, Stealth, Streetwise +1, Thievery
FEATS
Bonus Feat: Ritual Caster
Level 1: Superior Weapon: Fullblade
RITUALS
Gentle Repose (Level 1)
POWERS
Cleric at-will 1: Sacred Flame
Cleric at-will 1: Righteous Brand
Cleric encounter 1: Healing Strike
Cleric daily 1: Beacon of Hope
ITEMS
Fullblade, chainmail, basic adventurer's kit
GP Remaining: 15 GP
[/sblock]
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