[4e] IG's The Witchlight Strand [OOC]

Okay, I think he's ready for a lookover. The only thing I've left 'blank' is my second ritual, because I've really no clue what I should look into using.

If anyone could check this character through the character-builder, I'd appreciate it. Any other advice would also be good.

[sblock=Statblock]
Sahyr Rayasa, level 1
Longtooth Shifter, Cleric
Background: Geography - Forest (+2 to Nature)

FINAL ABILITY SCORES
Str 16, Con 13, Dex 10, Int 10, Wis 18, Cha 13.

STARTING ABILITY SCORES
Str 14, Con 13, Dex 10, Int 10, Wis 16, Cha 13.


AC: 16 Fort: 13 Reflex: 10 Will: 16
HP: 25 Surges: 8 Surge Value: 6

TRAINED SKILLS
Religion +5, Heal +9, Insight +9, Arcana +5

UNTRAINED SKILLS
Acrobatics, Athletics +6, Bluff +1, Diplomacy +1, Dungeoneering , History , Endurance +3, Nature +6, Perception +4, Intimidate +1, Stealth, Streetwise +1, Thievery

FEATS
Bonus Feat: Ritual Caster
Level 1: Superior Weapon: Fullblade

RITUALS
Gentle Repose (Level 1)


POWERS
Cleric at-will 1: Sacred Flame
Cleric at-will 1: Righteous Brand
Cleric encounter 1: Healing Strike
Cleric daily 1: Beacon of Hope

ITEMS
Fullblade, chainmail, basic adventurer's kit
GP Remaining: 15 GP
[/sblock]
 

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====== Created Using Wizards of the Coast D&D Character Builder ======
Sahyr Rayasa, level 1
Longtooth Shifter, Cleric
Background: Geography - Forest (+2 to Nature)

FINAL ABILITY SCORES
Str 16, Con 13, Dex 10, Int 10, Wis 18, Cha 13.

STARTING ABILITY SCORES
Str 14, Con 13, Dex 10, Int 10, Wis 16, Cha 13.


AC: 16 Fort: 13 Reflex: 10 Will: 16
HP: 25 Surges: 8 Surge Value: 6

TRAINED SKILLS
Religion +5, Insight +9, Heal +9, Arcana +5

UNTRAINED SKILLS
Acrobatics -1, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +2, History, Intimidate +1, Nature +6, Perception +4, Stealth -1, Streetwise +1, Thievery -1, Athletics +4

FEATS
Cleric: Ritual Caster
Level 1: Weapon Proficiency (Fullblade)

POWERS
Channel Divinity: Turn Undead
Cleric at-will 1: Righteous Brand
Cleric at-will 1: Sacred Flame
Cleric encounter 1: Healing Strike
Cleric daily 1: Beacon of Hope

ITEMS
Ritual Book, Adventurer's Kit, Chainmail, Fullblade
RITUALS
Gentle Repose
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
 
Last edited:

You're going to need to buy some mystic salves (10 gp worth) if you want to be able to use your Gentle Repose ritual... along with whatever regeants will be required to use whatever other ritual you choose. You'll also need to select another language. Ren's suggested Elven, and either that or Goblin would be a good choice.


-IG
 

Mew...sorry for delay. Having a hard time coming up with a good background story.

If it's an issue, let me know and I'll bow out while I still can with some grace intact. :)
 

Mew...sorry for delay. Having a hard time coming up with a good background story.

If it's an issue, let me know and I'll bow out while I still can with some grace intact. :)

You're not allowed to bow out, sorry. ;) You're still doing an elven druid, right? Some kind of emissary from the Liaglades might work.

Or you could just post something IC and not worry about it. I just like reading your stuff.


-IG
 

For language, I'll roll with Elven unless no one speak goblin, or whichever the party would rather he know, since I don't know which race would be more prevalent near the Witchlight forest. I can only afford the ingredients for one of the rituals for now, so I'll have to buy some another time once I get more gold.

====== Created Using Wizards of the Coast D&D Character Builder ======
Sahyr Rayasa, level 1
Longtooth Shifter, Cleric
Background: Geography - Forest (+2 to Nature)

FINAL ABILITY SCORES
Str 16, Con 13, Dex 10, Int 10, Wis 18, Cha 13.

STARTING ABILITY SCORES
Str 14, Con 13, Dex 10, Int 10, Wis 16, Cha 13.


AC: 16 Fort: 13 Reflex: 10 Will: 16
HP: 25 Surges: 8 Surge Value: 6

TRAINED SKILLS
Religion +5, Insight +9, Heal +9, Arcana +5

UNTRAINED SKILLS
Acrobatics -1, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +2, History, Intimidate +1, Nature +6, Perception +4, Stealth -1, Streetwise +1, Thievery -1, Athletics +4

FEATS
Cleric: Ritual Caster
Level 1: Weapon Proficiency (Fullblade)

POWERS
Channel Divinity: Turn Undead
Cleric at-will 1: Righteous Brand
Cleric at-will 1: Sacred Flame
Cleric encounter 1: Healing Strike
Cleric daily 1: Beacon of Hope

ITEMS
Ritual Book, Adventurer's Kit, Chainmail, Fullblade, mystic salves(gentle repose reagent),
RITUALS
Gentle Repose
Animal messenger
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
 


Also, a brief summary of your character to be appended to combat posts would be of great help. See the example below of my character Carolina from renau1g's L4W game:

[sblock=Carolina's stat block]Carolina- Female Halfling Rogue 1
Passive Perception: 14, Passive Insight: 9
AC:17, Fort:11, Reflex:17, Will:13 -- Speed:6
HP:22/24, Bloodied:12, Surge Value:6, Surges left:6/7
Initiative +5
Action Points: 0, Second Wind: not used
Powers: Sly Flourish, Deft Strike, Positioning Strike, Blinding Barrage
[/sblock]
I keep this statblock as a journal entry in the character builder.



-IG
 


I don't exactly have a place to store such a thing, IG. I could whip one up once we need to roll initiative, and post it up during combat as I remember(or am reminded) to do so. Unless you need it up at all times.
 

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