Okay, I think he's ready for a lookover. The only thing I've left 'blank' is my second ritual, because I've really no clue what I should look into using.
If anyone could check this character through the character-builder, I'd appreciate it. Any other advice would also be good.
[sblock=Statblock]
Sahyr Rayasa, level 1
Longtooth Shifter, Cleric
Background: Geography - Forest (+2 to Nature)
FINAL ABILITY SCORES
Str 16, Con 13, Dex 10, Int 10, Wis 18, Cha 13.
STARTING ABILITY SCORES
Str 14, Con 13, Dex 10, Int 10, Wis 16, Cha 13.
AC: 16 Fort: 13 Reflex: 10 Will: 16
HP: 25 Surges: 8 Surge Value: 6
TRAINED SKILLS
Religion +5, Heal +9, Insight +9, Arcana +5
UNTRAINED SKILLS
Acrobatics, Athletics +6, Bluff +1, Diplomacy +1, Dungeoneering , History , Endurance +3, Nature +6, Perception +4, Intimidate +1, Stealth, Streetwise +1, Thievery
FEATS
Bonus Feat: Ritual Caster
Level 1: Superior Weapon: Fullblade
RITUALS
Gentle Repose (Level 1)
POWERS
Cleric at-will 1: Sacred Flame
Cleric at-will 1: Righteous Brand
Cleric encounter 1: Healing Strike
Cleric daily 1: Beacon of Hope
ITEMS
Fullblade, chainmail, basic adventurer's kit
GP Remaining: 15 GP
[/sblock]
If anyone could check this character through the character-builder, I'd appreciate it. Any other advice would also be good.
[sblock=Statblock]
Sahyr Rayasa, level 1
Longtooth Shifter, Cleric
Background: Geography - Forest (+2 to Nature)
FINAL ABILITY SCORES
Str 16, Con 13, Dex 10, Int 10, Wis 18, Cha 13.
STARTING ABILITY SCORES
Str 14, Con 13, Dex 10, Int 10, Wis 16, Cha 13.
AC: 16 Fort: 13 Reflex: 10 Will: 16
HP: 25 Surges: 8 Surge Value: 6
TRAINED SKILLS
Religion +5, Heal +9, Insight +9, Arcana +5
UNTRAINED SKILLS
Acrobatics, Athletics +6, Bluff +1, Diplomacy +1, Dungeoneering , History , Endurance +3, Nature +6, Perception +4, Intimidate +1, Stealth, Streetwise +1, Thievery
FEATS
Bonus Feat: Ritual Caster
Level 1: Superior Weapon: Fullblade
RITUALS
Gentle Repose (Level 1)
POWERS
Cleric at-will 1: Sacred Flame
Cleric at-will 1: Righteous Brand
Cleric encounter 1: Healing Strike
Cleric daily 1: Beacon of Hope
ITEMS
Fullblade, chainmail, basic adventurer's kit
GP Remaining: 15 GP
[/sblock]