Thasmodious said:
What did we gain?
A chance for lizard to troll the 4e forum creating imaginary problems and making the designers regret the design conceit that the average gamer had enough intelligence to deal with tweaking a game system to fit their own needs and priorities?
That would be my guess, anyway.
Sir, you go too far. At least show enough respect to capitalize his name.
And the problems, just because you cannot or will not acknowledge them, could very well still be problems.
Thasmodious said:
I understand to some of you, hardness was some kind of sacred cow, the defining characteristic of a successful fantasy RPG...for some reason. But come on. Claiming that if it isn't in 4e, then 4e has a design problem is just ridiculous. Especially as there are a hundred other threads on here with people whining that some other unnecessary rules subsystem was "left out" or "removed".
Again, too far.
People discussing what they perceive to be issues is hardly "whining". You choose to label it so by way of belittling their opinions because they differ from yours. So, your opinions are paramount, anyone who differs is merely a whiner to be ignored and/or belittled.
In my first quote of yours (see above) you used the word conceit. Perhaps you should review this word and its relevence to your own attitudes regarding differing opions.
If there really are a hundred other threads about problems in the rules, then maybe, just maybe, there might actually be some validity to some of them. There might be actual problems in the rules.
Where there's smoke (i.e. 100+ other threads) there is usually fire (i.e. problems to post about).
Thasmodious said:
Yet, no one seems willing to admit that everything can't be included,
Sure we do.
I know the game couldn't fit every potential rule between the book covers.
I am more than willing to admit that, if you'll listen, if you're not too busy labeling me a whiner and disregarding my input.
I do wish the game designers had been a little less focused on fluff and been a little more focused on basic rules. They could have saved much of the fluff for splat books, where it seems to me it belongs.
Thasmodious said:
or that one man's necessary subsystem is another man's useless fluff,
Ahh, but adding a subsystem is much more work for a DM than ignoring one.
So the designers could have included a subsystem, such as hardness, and it would have taken you a second to decide to ignore it, but it will take me hours to design one that is thorough and robust and suitable to the existing game infrastructure.
I would personally rather have too much detail, so I can ignore some, than too little, which forces me to design part of the game myself (something that I believe the actual, paid, game designers should have done already).
Thasmodious said:
or that there is nothing wrong with houserules.
Oh, there IS definitely something wrong with houserules.
If I go to a game store, find a buletin board, see a DM advertising for players, call him, and join his game, only to get there and find out he has a whole slew of silly house rules with which I do not agree, then I've wasted all that time.
Worse, I then go back to the store, find another DM, and retry the whole thing over again.
Eventually, I might find a dozen DMs, all claiming to play Dungeons & Dragons, but each of whom is really playing a game that is wildly different from any of the others, and none of whom might be playing a game I want to play.
On the other hand, if the rules were complete, unbroken, well-tested, and well-understood, chances are that many of those DMs would be playing identical, or nearly identical, game systems.
Thasmodious said:
People like lizard are actually claiming that if you have to houserule a game to fit your own opinions of what is or is not important, what does or does not break verisimilitude, then the system itself is actually at fault for not anticipating each gamer's unique set of priorities and conceits about fantasy gaming and including them.
No, people like Lizard are actually claiming that we paid WotC to design a game. We gave them money for a set of books that contain rules to a game we want to play.
But they dropped the ball. They gave us part of a rule system. They did some of the work, despite the fact that we gave them all of the money expecting a complete job.
It's little different than if I hire a contractor to pour a driveway for my home, and pay him in full, and he only pours half a driveway.
Thasmodious said:
As if, if hardness were a part of the object damage system of 4e, there wouldn't be a thread about how ridiculous left in that silly, unnecessary, and unrealistic system of item hardness.
Maybe.
It's likely that someone would post about not wanting to use such a system. They might speculate about what could have filled that space between the book covers, something they feel would have been a better use of the space.
And no doubt, you would call them whiners too.
Thasmodious said:
Undoubtedly, such a thread would have also been started by lizard.
You probably should let Lizard speak for himself. He might not have posted such a thread at all.
And in that vein, I hereby retract my previous comment that you would have called such a poster a whiner - I should let you post such a characterization yourself.