A'koss said:Personally, I don't like the idea of Avatars. If you manage to defeat one, the victory is hollow at best. I prefer unique & powerful followers/monsters who possess divinely invested powers who are their ultimate representatives outside their native planes. If a god decides to make an appearance, it should be a campaign defining moment and not just another critter's head to mount on your wall...
Yeah, but just in principle, Gods slugging out with a group of mortals just leaves a bad taste in my mouth. Demi-gods... maybe, but anything higher than that should simply be out of their league. And using an avatar, which is then defeated by a mortal - makes the god itself look bad as it's a direct representation. Incompetent even. How would the faithful look upon their "god" being defeated in combat and why would a god even open itself to the possibility? Dealing with mortals is what followers are for. Or a 1,000 HD bolt of lightning from the blue...Evilusion said:Don't get me wrong when I use a diety it is usually just a appearance nothing more. Most of the time they do not even know they have deen talking to a god or goddess until way later in a campaign. But I do have the option if my players want to try it. I just personally never liked the avatars they came out with in 3.0, seemed kinda of weak to me.
JoeGKushner said:I thought that the guy bought back the Primal Order license and was pretty much sitting on it?
JustinA said:Peter Adkison wrote it. If he's bought it back, I hadn't heard anything about it and Google seems clueless. Cite?
Justin Alexander
http://www.thealexandrian.net

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.